Zelda: Breath of the wild is the golden goose from the Nintendo Switch. It’s no surprise that the game is still attracting new players to the Nintendo Switch after three years. The release Hyrule Warriors: Age of Calamity has also made fans interested The breath of the wild because it’s the closest thing they have to a sequel. Whisper of Breath of the Wild 2 has been confirmed; However, fans are not getting anything like the release date.
There’s not too much detailed information right now, so all we can do is sit back and wonder what the next leg of Link’s journey will bring us – and what they do. I want to see in the next section. Here’s everything we want from Wild breath 2.
We want to treat with Majora’s Mask
After the teaser trailer was released again at E3 2019, the only thing players could talk about was Majora’s mask. Next game to Ocarina of Time puts a spooky spin on the Zelda Legend – one thing we didn’t know was we wanted. We want to see a return to the dark side of Hyrule. We want a game that runs on the same engine while it puts the same spins as that ominous Majora on the original The breath of the wild.
This Majora theory retains the water due to its proximity The breath of the wild Release and announcement / teaser trailer of the sequel. flute Ocarina and Majora’s mask released on top of each other. Majora copy-paste From Ocarina And put a unique spin on it, a spin will see Majora’s mask Become one of the best Zelda games in the franchise.
We want to repair weapons
The breath of the wild There is an infinite supply of weapons and armor to find. Sometimes, trying to find a weapon that could help Link in his current predicament was almost overwhelming. Finally, you find it. You swing to do a swing, and just as you are about to connect with your target – it breaks. It broke into millions of pieces, and there was no way it could be repaired. We get it; everything broke. But everything can be fixed. Repair mechanisms exist in every other open world RPG; Why can’t they exist Breath of the Wild 2? We don’t want it to be easy. We will find documentation. We will go very far. It hurts that the weapon we love is broken in our hands. All we want to do is fix it.
We want a bigger dungeon
Dungeon is a Zelda gun-like game for Call of Duty. It’s an indispensable part of the game that keeps players coming back. We enjoyed the temples here The breath of the wildBut we were a bit disappointed when most of them were just three-part puzzles or the rooms were relatively easy to complete. Now, we don’t want to have our hair plucked in every dungeon. All we want is a bit of a return to what made us love The Legend of Zelda in the first place. Hyrule Castle, the Pets and the labyrinths are amazing! We want more than that.
We want more stories
The breath of the wild is a great game in almost every respect. The only thing that we feel is lacking is a story in depth. Killing Ganon is the sole driving force behind the game. In Breath of the Wild 2We want to see the plot points to be developed. Perhaps dividing the game into three important actions to bring us into Hyrule’s current state. Adding more story layers to the game will see Breath of the Wild 2 Take down in open world RPG legend. It also led to our next two requests.
We want partitioned / restricted areas
As soon as The breath of the wild For start, we have the freedom to go wherever we want. Want to kick the front door of Hyrule Castle and challenge Gannon right now? Just try it. While this sounds like a good idea on paper, it makes us question whether we are in the right direction whenever venturing into a new field. We wanted a challenge, but progressing linearly through an open world game keeps the game challenging without making it too difficult. A more linear story also makes us feel like we are accomplishing something.
With The breath of the wild The sole core goal is to “kill Ganon”, it’s hard to know if it will take us too long to do so. An example of a useful open world partition Ghost of Tsushima. The island, though fully explored, is divided into three main sections. Each is available upon completing story-specific missions, ensuring that players are properly leveled up to survive in the next area.
We want skill trees and encourage advancement
When The breath of the wild Having provided us with so many enemies to kill and side quests to complete, there seems never to be a reason to do so (apart from increasing our health). Without leveling mechanism or XP system, why do we bother? There is a skill tree in Breath of the Wild 2 will stick with our desires of restricted areas. We feel compelled to level up Links to unlock new possibilities. An overall level will also let players know if they are venturing into an area they won’t survive. Assassin’s Creed: Valhalla did this perfectly with its leveling system. Every area on the map is accessible, but venturing into it will notify the player that they are on a lower level.
We want to rebuild Hyrule
Hyrule is in chaos after the Calamity. We want to see Link and Zelda working together to rebuild and re-create the different towns around Hyrule. One of The breath of the wild Most of the entertainment side missions are the rebuilding of Tarry Town. It will be interesting to see this mechanic spread even more through Breath of the Wild 2. Maybe this could act as some mechanical resource gathering? The more Link repairs and re-established a town, the more that town can create. One town helped rebuild another town; The dominoes collapsed, and finally, Link restored Hyrule to its former glory.
We want Navi back!
Hello! Listen! We want Link’s loyal companion back Breath of the Wild 2. Navi doesn’t necessarily add any revolutionary elements to the game, but she will certainly have a nostalgic smile on the faces of longtime fans. However, there are many ways to make Navi useful. Maybe she could prompt Link when they passed a particular point of interest or a collectible item? This will work similar to the Clear Yellow Birds Ghost of Tsushima or your dog in the series of fables.
We want the Age of Calamity elements
Age of Calamity Not a real sequel The breath of the wild, But it gives players a glimpse of what’s Breath of the Wild 2 can be pulled out. We understand that technology has limits. The game’s engine can only support so many enemies at once while maintaining the aesthetics of the open world. However, we want to see the larger scale Age of Calamitylike battles go through Breath of the Wild 2. It will also be fun to switch between different characters depending on where we are in the story. Age of Calamity allows us to control characters we have known for many years. It would be a pity if that is the only glimpse we get.
We want an extended cook
This is a small requirement that will make our life a lot easier. In The breath of the wild, the only way to cook the meals is to gather the necessary resources and hopefully accidentally find a cooking pot. While this is relatively easy when in densely populated areas, it is difficult to find a cooking pot while exploring nature. When we found them, they were surrounded by enemies. Making a meal could restore Link’s health and boost his overall abilities. Link can build his own fire pit and his pocket is deep. So why can’t he have his own cooking pot to use? It can be unlocked through a secret side quest or just something he can craft on his own. Furthermore, the merchants would be selling elixirs instead of having Link making them on his own, so why can’t they sell pre-cooked meals?
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