In the world of Biological substances, where humans are extinct and animals rule the land, danger lurks behind every rock and bush. Just like the character you create, the creatures that survive are not your normal, agile predators but mutant creatures with brains no less than yours. As an RPG, the game ensures that the way you choose to build your character will have a lasting impact on the rest of the experience. You’re required to choose your starting class before entering the game, so you really don’t want to pick a stupid class.
After the process of creating your character and selecting your breed and genetics, choosing one of the five (or six) classes is your final step before embarking on a proper adventure. Each class comes with its own stats and caters to a different playstyle, as well as perks you won’t find until much later. Technically, all of them are possible depending on how you want to play. One will be best suited for players who want to create a character that focuses on melee, while the other is better for using psionic powers. The little descriptions the game gives you might make you hesitant about which one to choose, so we’ve outlined the best classes in the series. Biological substances.
How stats work
Both class and breed affect your character’s stats. The statistics in Biological substances It will probably look familiar to anyone who has experienced modern RPGs, but with a few unique aspects worth checking out. You’ll want to incorporate which stats you’re enhancing when choosing both your class and breed to gain an early advantage.
Vitality is the most basic. This stat indicates your total health, as well as armor, quantity.
Strength will obviously be related to how much damage your melee attacks deal.
Wisdom has three purposes. It will affect your Energy, Ki Energy and energy regeneration rate.
Charisma is all about getting better deals from vendors.
Agility is another fundamental factor that determines your movement speed.
Luck helps you get important hits and can also improve your loot chances.
Topping the list is the Dead-Eye class. This class focuses on dealing with crows with ranged weapons. You’ll start with a pistol, a two-handed sword, and a special ability called Perfect Reload, which instantly reloads your gun and deals 20% more damage to that magazine. The stats are mostly balanced, though obviously favoring a bit more ranged weapons, but your melee options won’t be useless against this class. This is a very easy, if not a lot of fun, starting class.
The Dead-Eye perks you can expect to unlock are:
Crackshot: +20% damage with automatic rifles.
Fast loading: -25% reload time for ranged weapons.
Sniper: +10% crit chance with auto weapon.
Gunslinger: +20% rate of fire with two-handed ranged weapons.
Sniper: Two-handed gun deals double damage.
The Commando class will start with a fully automatic rifle and a one-handed melee option. This is a class that’s a bit more melee-focused, but a bit more balanced on range than Dead-Eye, thanks to the Fury special ability. This skill causes ranged weapons to deal 10% more damage to the target. It’s not much and the class’s overall crit chance is one of the lowest in the game, but once you get the perks you’ll find this class is all about getting crazy and close in range near the. If you like high risk, high reward classes, this is the one to choose.
Here are Commando’s privileges:
Economic stimulus: +20% melee damage and armor while below 20% health.
Adrenaline: +10% melee attack speed when below 20% health.
Shock: Shotgun attacks have a 5% chance to stun a small enemy on each attack dealt.
Brutality: +10% crit damage with ranged attacks.
Psi-Freak is where things get a little more interesting than just guns and swords. You’ll still start with a pistol and a pair of Spark Gloves. Technically, they are labeled as two-handed weapons, but they behave more like one-handed weapons in practice. This class is all about – you guessed it – using psionic powers in combat. It also starts with two abilities, unlike the first two classes. The first is the Spark Ball, which allows you to throw a thunderball at whatever you’re targeting. Megamind is less fun, but having an extra 20% Ki Energy regeneration rate is still very useful.
If you guessed Psi-Freak’s perks boost its Ki and psionic attacks, you’re right.
At night: + 10% Intelligence at night.
Mind melts: +10% chance to critically hit with Power Damage skill attacks.
Psi Spikes: +10% damage with Power Damage attacks.
Brain discharge: Attacks that deal damage with Power restore 20% of your health.
Of all the classes, this one is considered by many to be the best, but again it is still up to personal preference. What makes it so good is how high its base critical hit chance is along with the perks it gets, which we’ll cover below. You start with two one-handed melee weapons and just a basic pistol. While that might seem like a big negative and could be a deal breaker for some, the Twin Silver Grip skill you start with allows you to dual-use melee weapons. Using two fast attack weapons, plus a high crit chance, makes this class melt most enemies. The other ability you start with is Hypergenetic, which makes your dodges consume 20% less mana.
In terms of perks, this class is all about avoiding damage and staying mobile.
Reflex: 10% chance to dodge enemy weapon-based attacks.
Agile: +20% dodge distance.
Moving target: +5% movement speed in combat.
evade: +20% armor while dodging or in the air.
The last base class in the game, Sentinel, is a class that focuses on heavy melee. You start with a two-handed melee weapon and a basic pistol, but you can think of this class as the tank of the game. Your ability, Toughness, is your base armor stat increasing by 10 evenly, and the perks you’ll unlock are all focused on keeping you alive in heavy combat.
Here is the full list of perks:
Medic: +10% health regen.
Ricochet: 10% chance for ranged attacks based on enemy’s weapon to recoil and damage the attacker.
Invincible: +20% melee damage and armor while at full health.
Knock the door: Plunge into smaller enemies causing them to stagger and fall.
Mercenary (pre-order exclusive)
Mercenary, at least for now, is only available to those who pre-ordered Biological substances. This is a Japanese inspired class not too different from Saboteur. You start with the same dual-wielding ability as well as two single-handed Wakizashi swords and a Katana, something no other class has. Thankfully, that’s all that’s unique to this particular class because the privileges are all the ones you’ll recognize from other classes:
Anger: Melee weapon attacks deal 10% more damage to the target.
Megaminds: Ki Mana regeneration is increased by 20%.
Reflex: Weapon-based ranged attacks from enemies have a 10% chance to miss you completely.
Invincible: Your armor and damage from melee attacks are increased by 20% while at full health.
Brutal: Critical damage from melee attacks is increased by 10%.