FidelityFX Super Resolution, aka FSR, is AMD’s long-awaited, long-awaited and almost-too-late enhancement technology that enables higher frame rates at more detailed settings than native rendering. simple. It’s the answer to Nvidia’s deep learning supersampling (DLSS) that, in some ways, gives AMD’s RX 6000 graphics cards the same performance as Nvidia’s RTX 3000 series. But it has the potential to be much more than that.
FSR is still unreleased and unproven, but it is already the technology that DLSS was always supposed to have.
Enhanced DLSS without enhancement
DLSS has come a long way since its original release. Where The first iteration didn’t impress us much, even if it did make the early ray tracing experience more playable on Turing GPUs, DLSS 2.0 is already a big improvement. In assistive games it can deliver dramatic performance improvements with only minor visual artifacts, and it makes some of the latest ray-tracing AAA games playable at frame rates. The picture is very comfortable, even at 4K.
But it’s a gatekept technology that completely targets the wrong segment of gamers. DLSS is only usable on RTX 2000 and 3000 graphics cards, and it’s great that people who can afford an RTX GPU can get better frame rates in about 30 games that support DLSS, they say. is it really? need it? If you can afford an RTX 2060 or higher, there’s no modern game you can’t play at a comfortable resolution and frame rate.
Who needs a frame rate boost? Things on lower end GPUs. Those who can’t afford a super powerful graphics card but still want to play the latest games. Not in 4K with ray tracing, but at all – at 1080p, with a frame rate that doesn’t drop to single digits when the action kicks in. Those who pursue the minimum requirements of the game. Not the privileged few who don’t even need to consider whether their system can play a game.
It’s been almost three years since the original DLSS release and relatively no one has had access to it, and even then (and perhaps so), the list of supported games is still slim. Have less than 15% of all Steam gamers those who own a graphics card with the necessary tensor core to take advantage of DLSS. The most popular graphics cards are still Nvidia’s own GTX 10-series and have huge margins. Line 16 itself is the next, after which only some Turing GPUs and a small amount of Ampere appear.
Most gamers in normal times use affordable low-end or mid-range GPUs, many of them aged, but that trend has only been exacerbated by recent absurdity. of the market makes it impossible for all the luckiest or wealthiest people to buy. a good graphics card.
The FSR is doing very different things.
FidelityFX Super Resolution – the hero we need?
FSR is not perfect. Initial demonstrations at Computex were a bit fuzzy, and it’s still unclear if it can match DLSS in its blend of performance and image quality improvements. Then there are Leaked launch list. It’s hardly impressive.
But none of those problems.
The real strength of FSR is that it enables higher frame rates for low-end graphics cards and APUs. That’s it. That’s all it takes for FSR to be a completely killer technology, capable of making modern games accessible to millions of gamers who have been or are in the process of being eliminated from their hobby. them due to factors beyond their control – Nvidia includes arrogance.
FSR has no hardware requirements. That means it works on everything. It works on almost every generation of AMD graphics cards from the last five years and so does the last three years of APUs. It works on Nvidia graphics cards, the latest RTX cards, and GTX options, including 10th Gen Pascal GPUs.
It makes demanding, modern games playable on graphics cards that would otherwise hit the right limit. Given the near-impossibility of buying a graphics card in 2021, FSR is a much-needed relief, especially if you’re one of the millions of gamers using a GTX 1060, 1050, 1660, or RX 580.
FSR is capable of providing these gamers with the ability to play modern games and not only at the lowest settings and resolutions, but even enabling some options that would otherwise be out of reach. your. It allows them to play at framerates intermittently dropping below 30. This relieves them of the pressure of having to find a way – any way – to get a slightly better graphics card in worst GPU shortage ever. . It means that they may not overpay for a card that will be obsolete a year from now, and is practically worthless once the shortage is finally over… whenever there is body.
For those who already have a great GPU, FSR opens up new options for more fluid gameplay. It has the potential to make AMD’s RX 6000 GPU more competitive with the RTX 3000 in games with ray tracing enabled. And yes, it makes 4K 60 FPS more possible for people tired above or below 60 FPS 4K before. That’s great, but it’s not the crux of what makes FSR so great.
It’s a technology that democratizes giving people who need it, those who don’t have the money or are fortunate enough to have a better graphics card, the ability to play (some) the games they want in a way that doesn’t. cripple the ability to enjoy it, or compromise the developer’s vision by using ultra-low-detail gameplay.
This broader hardware support base also gives developers a much bigger reason to implement FSR in their games. While there’s no guarantee they’ll make it, if you have to choose between benefiting 15% of RTX players with DLSS or just everyone with FSR, it seems like which path many of them will take.
FSR is not a silver bullet
This does not mean that FSR will fix it on its own The GPU shortage crisis either makes every game better, or even looks good enough compared to the original that most gamers would use it for. Only time will tell how many developers support FSR – it’s already a lot more than what’s been announced – whether it’s a new generation console and it looks like Nvidia gamers have may continue to use DLSS.
But for others? For those who want to play games that support FSR? It can be a real game changer.
Instead of being used as a carrot to tempt gamers to buy the latest and greatest graphics cards at exorbitant prices, FSR is a free performance booster for most people. Gamers who are still playing with their old RX 470 can expect a modest performance boost with FSR in powered games. Gamers playing on AMD’s APU while waiting to buy a GPU might have a bit of a hard time with the FSR. 20% of Steam gamers playing on a GTX 1060, 1050, 1050 Ti, or 1650, can play some of the latest and upcoming games at decent frame rates at the quality of their choice.
The real power of upscaling technologies, like FSR, is to bring premium gaming experiences within reach of those who can’t afford it. That’s what DLSS has always been supposed to be, and even in the earliest iteration, FSR will make it happen.