Larian Studios has done something remarkable with Gate 3 of Baldur. This is the studio’s third game (in a row, may I add!) that has perfectly incorporated the rules and systems of a tabletop RPG into the language of video games. Many developers have done this with varying degrees of success, but Larian basically understands what makes a pen-and-paper RPG so fun and how to present it in the right world. digital world.
I played Dungeons and Dragons over 15 years now and video games even longer, and I’m always on the hunt for games that come close to that fire – that fire you can find at a table surrounded by friends and old chips. Freedom is an indispensable tool of pen and paper RPGs and for the most part, Larian gives players a lot of options and options.
However, there is still an aspect of the pen-and-paper RPG that Larian Studios hasn’t perfected. Gate 3 of Baldur there is no option for players to jump into an ongoing campaign with their own custom character. This forces new players to play characters with whom they have no connection and discourages them from joining their friends in an existing campaign.
Late to the party
You can have a rotating group of players in Gate 3 of Baldur, however custom characters can only be introduced at the start of the game. Anyone who joins then must play one of the pre-made NPC characters Larian Studios has provided, or play someone else’s character.
That doesn’t work for me as a table player. When playing role-playing games both on and off the computer, it’s important that players can immerse themselves in a character. That allows players to invest in your character’s personal story, as well as the development of spells, skills, and gear. Character development is what makes RPGs so fun.
Technically, all of this could still happen in Gate 3 of Baldur for four players starting the campaign at the same time, but not always. In my 15 years playing football D&D, I used to be the dungeon master for 12 of them. Knowing the enemy’s feats and stats is not as difficult as managing the schedules of different players.
It’s always been a challenge in both board games and virtual games. Be it life getting in the way or the fact that they can no longer tolerate cheeses soiling their Player Handbook, it is extremely difficult to assemble a group and only one or two players will give up. It doesn’t matter why; the problem is that now there is a hole in the group that must be filled.
For tabletop or paper RPGs, there’s a simple solution: Just invite more people. Had a quick session with them to create their character, give them some items, a brief plot summary, and they were ready to go with a character they wanted to play.
That can’t happen in Gate 3 of Baldur present. New players can’t join an ongoing campaign with a character they’ve created and want to role-play. All that remains are bastards whose identities are inseparable from their creators.
This puts someone like me in a dilemma. How can I talk about a game that I love so much, but can’t invite my friends to play with? I have a lot of friends who won’t jump into games like Gate 3 of Baldur alone, but totally if we do it together. Do I start a new campaign if they want to create their own character? Are they forced to play a character they have no money to invest in? I just don’t understand why there isn’t a system to encourage multiplayer together.
The game can benefit from an inn, stables, or even something like Bill’s computer from Pokémon giving the player the option to create custom characters during the campaign. Maybe it could rank on the menu so Larian Studios doesn’t have to worry about the campsite being filled with pink-haired drugs and bald steeds. Their level can be the level of the host character. For the equipment question: There are shops, there are dungeons, and there are delinquents who want to steal. This seems like a fixable problem.
I’m a big fan of games like Gate 3 of Baldur. I want more people to play games like it with me. But it’s too hard to encourage people to play if they can’t create their own character midway through the game. Role-playing games are a great vehicle for self-expression, so why should we punish players and restrict them from that expression just because they’re late?