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Weapons and attachments are the heart and soul of Battlefield 4, so as a successor, Battlefield 2042 having to do both things right and that means including a solid progression system. However, instead of a class-based process system similar to Battlefield 4‘NS, 2042 will take a more generic approach to player development. Weapons and gadgets, rather than being unlocked by playing as a specific class, will be given to the player simply by leveling up, much like the Call of Duty title.
In one blog post notification Battlefield 2042Open beta of, set to run next weekend, Ripple Effect also revealed Battlefield 2042more generic approach to progress. Players will simply gain experience, level up, and unlock new “weapon add-ons, cosmetics, etc.” Players will also have access to “a wide range of Specialists, weapons, vehicles, and gadgets” right from the start.
This progression system is a big change from previous Battlefield titles, including more recent entries in the franchise like Battlefield 5. That game allows players to earn ranks to unlock new weapons. The same, similar, Battlefield 4 locked most of its arsenal behind levels, though some others were hidden behind missions that players had to complete in multiplayer matches. This approach, where weapons and other tools, unlocked simply by leveling up, will be much more generic but will allow more players to access the game’s arsenal.
That being said, it’s not clear how Battlefield 2042 will handle other unlockables, including attachments for weapons and other equipment for vehicles. In Battlefield 4, both unlocked by using weapons or using vehicles. We may have to wait Battlefield 2042 coming out this November to find out exactly how in-game progress works.