Video games are one of the only forms of media where we can take all the established rules of reality and throw them out the window. But Chorus, the latest game from developer Fishlabs, doesn’t simply let players jump 10 stories or throw fire from their hands. Instead, the developer took every law of physics that applies to space and pushed them through the louvers, all by letting a spaceship do its greatest thing ever: Drifting. .
Naturally, the ship the player is attached to Chorus can do more than drift. The ship, being its own living being, can transform, teleport, and cast magic to allow the player to become the most powerful space pilot the world has ever known.
So it’s great that the game focuses on allowing the player to become an excellent pilot, not its weird story involving space cultists and a weird side. strange resemblance to Hiss from Control.
It’s weird to say, but in my extremely short (about 45 minutes) preview of Chorus, I can’t stop comparing the game to Remedy’s Control. In Chorus, you will play as Nara, a pilot against the strange space cult faction she is fighting to side with the rebels against them. A defecting soldier wouldn’t be a big deal, but Nara’s case is different because she has a magical, talking spaceship called the Forsaken.
What is a Service Weapon? Control, Forsaken is to Chorus. Like an anomalous gun, the Forsaken can change its shape, switch to fire different weapons, or move in different ways at the player’s command. It takes some getting used to at first, as every ship’s function is against a different enemy, making combat in Chorus a game of rock-paper-scissors, scissors. Enemies with shields are most affected by lasers, those with armor shaken by rockets, and villains with nothing to hide in reserve for some metal are quickly destroyed by Gatling guns .
Nara, Chorus‘main character, doesn’t really compare to ControlJesse’s, though. For whispers of inner monologues, Nara is basically a weirdo, with no sense of humor, personality or driving, save for her desire to destroy the cult she was once a part of. it. It may simply be that her story is told more in different parts of the story than I did in the 45 minutes I played, but my first impressions of her were pretty warm.
Confronting her is the game’s main antagonist, the cult group known as The Circle. Their ships, all colored Hiss red, are what players will spend most of their time shooting at in the game. However, there is a bigger threat that The Circle seems to be trying to introduce into the star system. In one vision, Nara saw a red gate opening, with tassels and giant cubic structures spilling out. Chorus‘art style is the end of its comparison with ControlHowever, since everything else in the game feels completely unique.
Newton’s first law states that an object in motion remains in motion. In space, it’s an invaluable rule, considering how no atmosphere acts on a moving object. In ChorusHowever, Newton could push it away. Who needs the first rule when you can drift in space?
Drifting is just one of those manipulations that I have seen in my time Chorus, and it made a huge difference in the game’s combat. In its many combat situations, I was pitted against dozens of enemies, each of which could tail me and start taking parts of my health or shield. To turn the tide, I want to go back. Drifting allows you to quickly spin around to meet any ships behind you, giving you a chance to open fire on them before speeding away.
If that wasn’t enough, Forsaken can also teleport. This ability is used somewhat in the exploration part of the game, allowing the player to teleport through shields or other barriers. In combat, however, players can teleport behind ships they’re locked in, giving them the perfect opportunity to quickly take down another ship.
Of course, there are other abilities that the player will unlock as the game progresses. An available shop allows players to customize Forsaken’s weapons and armor, and exotic temples scattered throughout the star system unlock new abilities. I’ve never come across one in the star system where the game’s preview is set up, but Chorus There will be multiple systems for players to explore, potentially packed with powers to claim.
My short look at Chorus enough to get me interested in a game I didn’t want to dive into before playing it. While I could have made it without the strange tale of revenge against a group of space cultivators, I was sucked into its lightning-fast, fast-paced spaceship battle.
However, even more, I’m excited for what’s to come Chorus. I didn’t get a chance to see a segment like this during my preview, but a press event showed things developing on a much larger scale. Finally, the player will battle against Star Destroyer-sized ships, gliding past them and destroying cannons and batteries.
For a part of Chorus, I’ll probably have to wait for the game’s release date. Chorus will launch on December 3rd on PC, PlayStation 5, PS4, Xbox Series X/S, Xbox One, and Google Stadia.