Elden Ring was an early hit for 2022, at least on consoles. The game just passed Mostly positive marks on Steam after being bombed on release day for poor performance. The PC port, as is typical of From Software, has some problems. To get the most out of it, we ran a series of Elden Ring benchmark to find the best setting.
The game still has some performance issues and it requires a recent PC. However, with some optimization of settings, you can get Elden Ring look how you want while still hitting the frame rate limit.
After testing all the settings individually, here are the best for Elden Ring:
- Texture Quality: Average
- Anti-aliasing quality: Low
- SSAO: Average
- Depth of field: Off
- Motion blur: Off
- Ball quality: High
- Light quality: Medium
- Effect quality: Medium
- Volumetric quality: High
- Reflection quality: High
- Water quality: Low
- Ball quality: Medium
- Global lighting quality: High
- Grass quality: High
We are processing Elden Ring different from so many other games we write performance guides for. Like every previous From Software release on PC, Elden Ring is limited to 60 fps (fps). That makes experimenting with different cards difficult, as many modern devices can easily hit the limit.
There will be a mod that disables the limit eventually, as happened with Sekiro: Shadows Die Twice and Dark souls 3. Even so, these unofficial mods are not easy to create. Since Software games often have physics and other things tied to the frame rate, so unlocking will probably break the game.
Instead of high performance, we put together a PC that uses mid-range components from a few years ago – Ryzen 7 1700X, 8GB RX 580 and 16GB of RAM. This is actually lower than From Software’s recommended spec, but we were still able to manage a playable frame rate at 1440p with tweaks to the settings, and a full 60 fps at 1080p with the settings. before Average.
The two biggest wins are depth of field and motion blur. You should disable both. They don’t look good, and both have an impact on performance. They can also cause stuttering in the game, so get rid of them.
Otherwise, basically every option will increase your performance. There are not too many free installations. We compromised and left shadows, reflections, global illuminance and volumetric quality at a high level, for imaging purposes only. If you’re looking for more performance, keep an eye out for a range of settings from shadow quality to reflective quality. Those are the most important things.
At 1440p, we went from an average of 29 fps at the Max preset to 37 fps with my optimized settings. Not bad. Just to be clear, you shouldn’t play Elden Ring at 1440p with a rig like the one we used. We just used 1440p for testing to hit the 60fps limit.
Elden Ring System Requirements
Elden Ring has some strict system requirements, much higher than its picture quality. Although you can use an older GPU from the lower end, High CPU and RAM requirements. You can go with 8GB of RAM, but we recommend going with 16GB considering the problems the game has had with stuttering.
|CPU||AMD Ryzen 3 3300X
Intel Core i5-8400
|AMD Ryzen 5 3600X
Intel Core i7-8700K
|GPU||AMD Radeon RX 580 4GB
Nvidia GeForce GTX 1060 3GB
|AMD Radeon RX Vega 56 8GB
Nvidia GeForce GTX 1070 8GB
|Operating system||Windows 10 or 11″||Windows 10 or 11″|
The CPU requirements are of the utmost concern. We don’t usually see games calling out such recent processors. Even the PC port of God of War call only Intel Core i5-2500K, six generations after Core i5-8400. The problem seems to be how many threads older generations of Intel processors have.
Older Intel i5 processors don’t have hyperthreading, and the Core i5-8400 is the first Intel i5 model with six cores. The Ryzen 3 3300X has only four cores, but it has hyper-threading, providing a total of eight threads. All of this means: Don’t trust the system’s claims. Based on our testing, it’s more important that you have at least six threads than if you had a processor from a few generations ago.
CPU requirements are too high and GPU requirements are too low. Even with the 8GB RX 580, we struggled to hit 60 fps at 1080p. The 4GB model will have more problems. Elden Ring is best with 8GB of video memory, although something like a GTX 1060 6GB will also work.
Elden Ring PC benchmark, tested
Because Elden Ring benchmarks, you can see our results at 1440p above. We’ve tested 8GB RX 580, Ryzen 7 1700X, and 16GB of RAM, and we wouldn’t recommend this configuration for 1440p. This is a better device for 1080p, but we tested at higher resolutions to get around the frame rate limitation.
The presets scale well and if you want an easy win, switch to the Medium preset which leads to a 40% performance improvement. Our optimized setting is less of an improvement – about 31% compared to the Max preset – but it includes some other settings on High.
In addition to the RX 580, we tested Elden Ring on a personal device with an RTX 3090, 32 GB of RAM, and a Core i9-10900K. We don’t bother to chart this rig because there’s nothing to report. At 4K regardless of the preset, I hit the 60fps limit. Elden Ring has a narrow performance window; either you hit 60 fps or you don’t.
The good news from the results is that you have plenty of bandwidth to hit 60 fps. There are some settings that destroy image quality – especially shadow quality and SSAO. However, if you crop in some other areas, you may hit the limit on the resolution intended for your graphics card.
In addition to the average frame rate, we also include the lowest 1% for reference. This is the average of the lowest 1% of frames, and it’s a good indicator of performance consistency. There is some big gap with Elden Rings, that was not a surprise. The game has a stuttering problem. What’s interesting is that the 1% low is much higher than they should be looking at for that matter.
We recorded as low as 0.1% in the benchmarks – an even smaller framerate average – and virtually all results are in the single digits. Elden Ring There are stuttering problems, but they don’t last too long. You will hit a short wall maybe a second or two and then the game will flow.
A note on PC performance
At the time of publication, Elden Ring a few Serious performance issues on PC. It doesn’t matter what hardware you have or what settings you run it on, you will experience stuttering in the game now and then. From Software has promised a patch soon, but it’s not yet available.
The problem is related to shader loading and compilation. Essentially, the game has what some call a just-in-time (JIT) rendering system. The current issue is not timing right, resulting in flickering when the engine loads a new region or new stream of content. There’s no way to solve this right now, so don’t look to performance optimization features to fix it.
There is also an issue with the game that causes it to bypass your graphics card for certain workloads, resulting in lower performance. From Software has released a patch for this issue, so make sure to update your game if you’re still having issues.