The creation of an open-world exploration game, set in a colorful land of adventure, will certainly invite comparison with The Legend of Zelda: Breath of the Wild. Casting Patricia Summersett, Zelda’s own British voice actress, to play the lead role is proof that Factors It doesn’t just listen to these comparisons, it covers them. Developer Wreckit Games is risking its own way into one of the greatest games of all time, but if its ambitious plans can be fulfilled, this could be the game that needs to be on the radar. of everyone.
Paying homage to the legend
I sat down with Devon Parson, the solo developer behind Factors, in the Apogee Media series at PAX West, and he told me about his dream game. He envisioned an open-world adventure game he could play with his children – a game he drew. factors from other major franchises like Zelda and The Elder Scrolls.
With this in mind, I started my hands-on demo. I play Nyah (Patricia Summersett’s character), a young girl transported to Elemythia, a magical land linked to our world. With no direction, I found myself in the middle of a lush forest. I did what any good adventurer would do. I pick a spot that looks interesting, in this case a lakeside village, and wander around to see what I can find.
I didn’t have to go far before encountering my first monster, a human-sized mushroom creature that wasn’t happy to see me. The battle is simple and plays a bit like The Witcher, with a combination of attacks, blocks, and dodges. I have an ax in my right hand, a shield in my left, each mapped to the corresponding trigger on my gamepad. A few quick swings of my ax and the creature falls, leaving behind Elemental Essence, an upgrade currency. Elmythia, as far as I know, is divided into eight elemental biomes, with unique enemies, and each will drop Essence corresponding to their area.
I dispatched a few more mushroom creatures using bows and arrows, as I headed towards the village. It’s a small town with a few houses and shops. I arrived at an anvil near the town square where I was able to convert some of the materials I had into an upgraded ax. Weapons can be found by defeating powerful enemies or crafted from scratch. There is no degraded system like in Breath of the Wild. Instead, weapons have multiple levels. Epics are stronger than rare, legends are stronger than epics, etc. It is possible to craft weapons and armor on par with high level monsters, but doing so requires special design and an investment of time. to collect materials.
This lakeside village seemed like a great place to make a career, so I went to work building a house. The building structure uses a simple grid-based system. You choose a part of the house, such as a floor or an array of walls, and put the pieces together. I quickly created a small, one-room residence for myself. These houses can only be built in villages and require you to gain the villagers’ trust by completing side quests before you are allowed to build there. Once you have them, they are invaluable, acting as quick-travel points, crafting areas, and general storage for your belongings.
The world of Factors colorful and vibrant. Nature stretches out in each direction and promises to be full of secrets to uncover. I jumped into the lake near the village and swam to the bottom to find a wreckage that hid a chest. Diverse terrain. Devon tells me, certain assets are procedurally generated, allowing them all to look original, without wasting developers’ time manually crafting each piece of content. Apparently, it worked. I’ve run past quite a few trees, and they all seem to fit together without the odd feeling that everything is the same.
I emerged from the other side of the lake and went straight into the forest. Eventually, the trees began to open up, and the foliage shifted from dense evergreen to a more rainforest setting, an example of how each of the eight elemental biomes contains subregions, each shaped like and unique characteristics. As you approach the core of an area, enemies scale, becoming more dangerous the closer you are to the elements that control each biome.
I have spent the last few minutes of my time exploring. I found an old stone bridge near a big city, locked behind a gate. I jumped off the edge of some cliffs, experimenting Factors Glider versions have become the norm in open world adventure games.
The world feels charming if a little empty. The game is still in the early stages of development and many features are not ready to be introduced yet. Climbing has been turned off but will be an important part of the main game. Level progression is modeled after the Elder Scrolls series. Instead of collecting experience points, characters improve by doing. Defeat enemies with your bow to get better at ranged attacks, use your melee weapons to improve your close range combat, etc. There will be mounts to ride (and outfit with armor), spells to use, cattle to feed, allowing you to gather materials to craft potions.
Factors It’s not just about Nyah and her adventures. Her brother, Beckett, joins her in Elmythia. Players can choose to experience the game as a single character or come and go for local co-op. Nyah and Beckett are from Earth, and their adventures in Elmythia affect both worlds. They must save a world to save both.
The agenda for Elements is ambitious and inspiring. It’s bold for a small studio to make such grand plans and invite such comparisons, but what I’ve seen so far makes me curious and optimistic. If the Wreckit Game can be about to be distributed, then we are all ready to treat when Factors coming on Steam in late 2022 and on home consoles in 2023.