Only the oldest, most dedicated Metroid fans will remember the old announcement about Metroid Dread came 15 years ago. With no word on the game for more than a decade, Nintendo surprised everyone at E3 2021 by revealing the game again during their Treehouse Live showcase. Originally planned as a classic 2D entry in the series for the DS, this all-new version of Metroid Dread finally got results.
Unlike Metroid Prime 4, which we’ve seen and heard almost nothing about, Metroid Dread has been published with many fascinating details to dig into. Metroid has had a strange and difficult development history in the past, but with MercurySteam, the developers of Metroid: Samus Returns for 3DS in 2017, fans have a lot of faith in Metroid Dread meets the high expectations that the series has achieved over the years. This will be a main entry in the series, so read on for all we know about Metroid Dread before Samus makes her back.
As a rare treat, especially for a Metroid game, Nintendo won us a double prize for revealing Metroid Dread and give us the release date at the same time. Well, unless you count original reveal, in that case, it took 15 years to get a release date, but this is a completely different game. Perhaps as a response to the long delay and reboot, Metroid Prime 4, Metroid Dread was given a release date unfortunately close to October 8, 2021. Considering the game’s more appalling tones, an October launch seems quite apt.
You never have to wonder what platforms Nintendo will use. In spite of Metroid Dread is not developed in-house at Nintendo, they will absolutely keep it exclusively for their Nintendo Switch platform. As with any Mario, Zelda, or Pokémon game, your only option to get these games is on Nintendo hardware.
Metroid Dread, also called Metroid 5, has a full story and gameplay trailer to dissect ahead of its launch later this year. The most interesting thing we learned from the trailer, at least for those interested in the story of the Metroid series, is that this game will be set after the events of Metroid Fusion. That game, launched in 2002 for the GBA, is the newest game in the Metroid timeline. That means fans have been waiting for 19 years for a sequel to Samus’ adventures. Fortunately, Metroid Dread will finally wrap up the unresolved story themes from that game when Yoshio Sakamoto, longtime Metroid director and producer on Metroid Dread, stated, “The series captures the strange relationship between these Metroids and heroine Samus, but this game will mark the end of that part of the story.”
For those who missed it, or haven’t played it in nearly two decades, the plot of Metroid Fusion focuses on Samus’ discovery of a space station infected with a mysterious X parasite, which also infected Samus and had to be treated with Metroid cells. This gives her the ability to absorb the X parasite, but her suit is also infected and placed on the station for observation. Parasite on her suit ends up being a clone of her, takes over her original armor and learns all her abilities, becomes the “SA-X” that hunts you down throughout the game.
Metroid Dread there’s Samus in another new suit that seems to be a mix of hers Fusion and classic design. The trailer begins with her being ambushed by a robotic enemy known as EMMI, which she fires at with ineffectual explosions and rockets. When she’s forced to run, this new enemy seems to take on SA-X’s role as an unstoppable force that hunts you down throughout the game. After some gameplay, we see what looks like a failed state when Samus is captured, but the camera cuts to the title before she’s finished.
Sakamoto, the original creator of Metroid Dread 15 years ago, talked about the meaning of the game title. “It represents a threat that relentlessly pursues the seemingly invincible Samus Aran… Each robot roams a specific area, and when they sense the sound Samus makes, they approach. . And when it catches Samus on the image sensor, it will start chasing Samus at high speed.” Beyond simply running away, there are ways you can avoid EMMI detection altogether. can avoid making sounds, EMMI won’t recognize you… You can also hide behind objects to avoid being detected by the eye, and with his new main defense, Samus can use camouflage an optical page called the Ghost Cloak to make himself invisible to EMMI.”
The last actual story information we got was the computer AI from Fusion, Adam, will be back Metroid Dread.
If you played the 3DS remake Metroid: Samus Returns, later Metroid Dread will feel like a natural sequel to that game in many ways. Both of these titles are developed by MercurySteam, the company that has proven itself to be a great developer for classic 2D Metroid style games. The trailer, while brief, showed how this Metroid game will be similar to but different from previous entries.
First of all, this is a classic 2D Metroid game. That means you’ll run, jump, and shoot your way through a vast map that explores as you explore. You will find and pick up different powerups and weapons that allow you to progress through previously blocked or inaccessible areas. One example we’ve seen in the Nintendo Treehouse is the classical charge beam. The Metroidvania genre has seen a huge explosion in popularity over the past decade, and Metroid Dread seems to be someone else adopting the formula that itself helped pioneer.
In terms of new features, we mentioned the Ghost Cloak, which is the first time Samus has upgraded his suit towards stealth. In a game with near-invincible chaser-type enemies, the addition of the stealth option is not only appropriate, but also an interesting tactical alternative that we haven’t seen in a previous Metroid game. here.
In addition to running and hiding, another way to deal with other indestructible EMMI robots is to use the central units found around the map. By interacting with them, you can turn the normal hand cannon into an omega cannon, giving you a single shot capable of destroying the EMMI before reverting to normal firing. This will lead to some tense moments in deciding when and where to use these limited shots as we suspect it won’t be enough to deal with every EMMI on the map.
A move that was introduced in Samus is back! is the counter attack, which we see back in Metroid Dread. This move can interrupt enemies, deal damage, and expose enemy and boss weaknesses. The movement is extended when in Metroid Dread with a melee attack, allowing it to be used purely for offensive purposes. We’ve also seen a great gliding move that helps get into small gaps faster than turning into a shape ball.
Perhaps the coolest little addition yet to the Metroid 2D game is the free target. Now, thanks to the Switch’s standard dual analog controls, players can move and aim independently within a smooth 360-degree range instead of getting stuck with key directions or having to pause to aim. corpse.
Are not. Metroid Dread will be all single player. There used to be multiplayer Metroids, but mainstream 2D games have always stuck to single-player adventures, and that’s just how fans like it.
Not impossible, but we find it very unlikely that there will be any DLC for Metroid Dread. Nintendo can be pretty quirky when it comes to post-launch content with some titles, but Metroid just doesn’t seem right. The map will be fully designed and paced, and there’s never much in the way of side quests or optional content, other than getting all the powerups, so there’s no real excuse for DLC to exist.
Pre-orders have increased for Metroid Dread, with two different versions to choose from. We have standard and special versions.
The standard version is your usual $60 pre-order, which gets you the game and nothing more.
The special edition, already sold out, costs $90. For that price, you’ll get the game, steel bookcase, art book, and five themed art cards from five Metroid 2D games.
While it’s not technically part of any pre-order packages, you can also pick up a pair of cool new amiibo figures. Set of two comes with Samus in her new armor and an EMMI. What the two will do with the game itself has yet to be revealed. Either way, they’ll look great in anyone’s collection.