Interval pause time for Final Fantasy 7 remake Expanding Midgar’s range of updates with new characters, quests and mini-games. Fort Condor is the main mini-game in the DLC, allowing you to take control of a small battlefield to defeat it with various opponents around the Sector 7 Slums. To take people down and win the Grandmaster Board, you’ll need to know how to play Fort Condor.
From gameplay basics and weapon triangles to advanced strategy and tips, we’ve rounded up everything you need to know about Fort Condor and how to play it. Plus we have tips on how to beat the Grandmaster and unlock every card.
Just started Final Fantasy 7 Remake Intergrade? Be sure to read our guide on how to upgrade to the PS5 version and how to find all six Happy Turtle flyers.
Fort Condor is a mini game in Final Fantasy 7 Remake’s Interval pause time DLC. After reaching Sector 7 Slums, you will be led to Avalanche’s base and tasked with talking to a few members of Avalanche. One of them will tell you about Fort Condor and give you the quest Mastering Fort Condor. To complete the mission, you need to defeat all seven opponents in Sector 7 Slums.
Fort Condor is a real-time strategy mini-game where you spend ATB points deploying units on a small battlefield. You and your opponent both have a headquarters and two outposts. Two outposts defend the headquarters, and the first player to destroy the enemy headquarters wins. However, most games will be out of date. At the end of the round, whoever has more outposts wins. If both players have their outposts and headquarters, the game goes to sudden death.
You can deploy as many units as you want provided you have enough ATB. Each unit occupies a slot on your board, and your board determines your outpost/base status, your ATB top-up rate, your initial ATB, and how many units you can have in your set your post. Make sure to factor in the ATB costs of the units in your deck, balancing the cards with cheap and expensive ATB costs.
Also, consider how many units you can have on your board. If you have a lot of units, they should have a low ATB cost, and if you have few units, they should have a high ATB cost. You only have access to a limited number of units at a time, so you don’t want to be caught with high priced units while waiting for your ATB to refill.
Additionally, your board determines the Materia you can use in battle. Your Materia is for one-time use only, so use it wisely. A single Materia hit or buff can turn the tide of the battle in your favor, so it’s a good idea to find out what Materia you have before you fight and plan when to deploy them.
The key to understanding how to play Fort Condor is to learn the triangle of weapons. Each unit has a class: Ranged, Vanguard, or Defense. The class is represented above the unit, and it indicates which units are strong and weak against which units. Similar to Fire Emblem, strengths and weaknesses follow a triangle, which you can see at the top of the screen during any Fort Condor battle. To avoid confusion, here’s how triangles work:
- Defensive units (blue) are stronger than Vanguard units (red).
- Pioneer (red) units are stronger than Ranged (green) units.
- Ranged (green) units are stronger than Defensive (blue) units.
Knowing the triangle, you can win most battles. The key is to have your opponent deploy the first unit and counter it with whichever unit the opponent is weaker with. As long as you maintain this throughout combat, you should be able to tackle some of the first opponents with starter cards.
How to build a Fort Condor deck
You’ll want to adjust your board and deck before starting a Fort Condor match. We covered how to choose your board above. For your deck, a good place to start is with the weapon triangle. You can see your opponent’s deck before a fight, so look at their unit count and build your deck accordingly. For example, if they have four Vanguard units (red), you’ll want to carry multiple Vanguard units (blue).
Outside of the unit class, see what each of your units can target. This is represented by three icons at the bottom of the unit before the match begins. Tower means unit can attack structures like outposts and headquarters, launch means unit can attack ground units and wings means unit can attack units fly. Ideally all of your units should be able to attack all three, but that’s usually not feasible.
The weapon triangle takes precedence, so build your deck with it first. Then trade any units that can’t attack on all three fronts for another unit of the same class. You will quickly notice that most Defensive units (blue) cannot attack flying units. That’s okay, but you’ll want to make sure your other units can fill the gap.
If not, keep an eye on your ATB cost, your ATB deposit rate, and your maximum ATB. You want high and low cost units in your deck, but you want more expensive units if you have fewer unit slots and more cheaper units if you have more unit slots.
Advanced tips and strategies
A shortcut to winning every Fort Condor match is to stock up on Barracks/Facilities units. These units do not attack. Instead, they secrete a steady stream of low-cost units for free. It’s a great idea to open with a cheap unit that can stand up to whatever your opponent plays, then track it down with a Barracks or a Base. Then keep building one of these stations near your outpost to keep the units accessible.
The problem with these units is that they take time to start, so you don’t want to place a unit if you’re on the back foot (it’ll probably be destroyed before you can get a lot of value). ). A great way to deal with this is to use your Materia. A well-timed Materia blast on your opponent’s first unit – especially if it’s a strong unit – can buy you time to get your Barracks and Facility up and running.
Otherwise, it’s important to remember that Fort Condor is a defense game. You must destroy at least one outpost, but once done, all you need to do is defend and wait for the timer to run out.
That means you don’t have to overwhelm your opponent. You can, but that often leads to losses. Instead, combine your opponent’s units while using your Barracks and Facility to keep the pressure going. If you have extra ATB, that’s a good thing – it just means you’ll have more money to spend when a high-priced card comes into your hand.
The only exception is if you enter sudden death. At that point, you want to pump out as many units as quickly as possible. The goal after your sudden death is to push the squad back towards the opponent’s outpost so you can take out one of them first.
You can unlock the Fort Condor Grandmaster Board by defeating all seven enemies in the Sector 7 Slums. You can find opponents marked on your map by their level note icon. There are four levels and you will unlock the next level by defeating all the enemies in the previous level. Needless to say, enemies will have more difficulty as their level increases.
Here are all the enemies you need to defeat:
- Shinra Middle Manager
Chadley is the Grandmaster, and he’s excited to meet an opponent who can go up against him. After defeating Chadley, he will give you the Grandmaster Board, 10,000 Gil and AP Up Materia.
The Grandmaster board is the best board in the game. It comes with up to just five ATBs, but it charges faster than any other board and it starts to fill up. Getting the board is a nice bonus, but you won’t use it. After defeating Chadley, you have defeated every enemy in Fort Condor.
You’ll unlock the majority of Fort Condor cards just by playing the mini-game. Each opponent rewards you with more cards, and you can buy even more cards from Old Snapper by spending the Condor Coins you earn. If you buy all the cards from Old Snapper and beat every opponent, you will have all but two Fort Condor cards.
The first one is easy to find and you can get it when you enter the Sector 7 Slum. Go to the Abandoned Talking Factory and progress until you are in the last room. Behind some breakable crates you’ll find a chest containing a Monodrive card.
In the later part of the story, you will arrive in the 3rd Ward area inside a factory. Advance through the factory until you can slide down the second column (you will also slide down the column before this area). Find another chest to get the Sweeper card and complete your collection.
Just like cards, you can unlock all of Fort Condor’s boards by beating every opponent and buying all boards from Old Snapper. There is one board, Assassin Board III, that is only available in a chest. On the upper floor of the Storage, go to the area of Ward 2. You will see the chest right in front of a set of stairs in the corner, where the last plank is located.