We have a lot of details about Marvel’s Guardians of the Galaxy at Square Enix’s E3 showcase. The game attracted great attention, taking up half of the live stream. There are details from the team behind it, a trailer and a full gameplay demo – the entire kit and the caboodle.
Even with all those details, there’s no shortage of questions about how the single-player game works. The demo provided an overview of everything from dialogue choices to combat, but there were plenty of little systems to dig into.
In a roundtable interview, Senior Producer Olivier Proulx and Senior Game Director Patrick Fortier went deeper into how the roster control system works. They also revealed some previously undisclosed features, such as the crafting system and group chat.
Perhaps the most surprising detail about Marvel’s Guardians of the Galaxy it’s a single player game. Players only control Star-Lord directly and give orders to teammates Block effect. Considering the team-based nature of the franchise, that may seem confusing at first.
While there was some initial debate about how the game would work, the choice to make it a single-player experience was decided very early on. The game features “alone team play,” which takes on the theme of teamwork in a much different way than the multiplayer title, according to Patrick Fortier.
Fortier said: “If we were the embodiment of Peter, then we could experience teamwork from a different perspective,” In real life, when you are part of a team, you have no control over the team. . You have to negotiate with your team. Those dynamics seem like we could explore that if we make this a more single-player game. But in the end it’s like a fusion, because the Guardians are in everything. “
As for how team controls work, Fortier explains that players have a dedicated Guardian button. Tapping it opens an overlay where the player can select a character and then a skill via the buttons on the face (Star-Lord also has its own skill menu). Each character has a different independent cooldown timer, so players have to manage when they call people in. Each character also has their own characteristics.
“Rocket is our ranger. He can shoot enemies higher and farther,” said Fortier. “Groot is more defensive. He can immobilize characters and push them back. Drax is a fighter with many enemies, sometimes too many. He does considerable damage, sometimes you need to do this before you can start depleting certain enemies’ health bars. And then Gamora is closer; she deals the greatest damage to enemies with her blade. “
The most interesting teamwork mechanism is the game’s Huddle system. As players fight, they raise a momentum gauge. Pressing a button allows the player to spend the motivation to trigger a football chat with the team in battle. Star-Lord can basically help lift the team’s morale
“Peter drew from his encyclopedic knowledge of songs from the 80s and crafted a motivational speech out of it,” Fortier said. “That’s what you’re picking as a player: What speech will motivate the whole team in the context of this fight right now? When you make a choice, you press play and a song will start playing. “
Star-Lord will always be motivated after group chats because he believes in his own speech. But the rest of the team may not be so swayed. They will still receive basic benefits, such as being revived if they are defeated, but only a good speech can help them reach their full potential. It’s a fun little detail that drives the idea of single-player teamwork throughout the game.
The developers have shared some new details on other systems. First, the game has a simple crafting system, which gives Star-Lord certain perks. Players can find crafting parts around the world and take them to the workbench to craft the parts, according to Olivier Proulx.
Proulx says: “You have little perks and bonuses for Star-Lord’s visor, his armor, his jet boots, his dynamite. “He can also unlock elements for his explosions. As you move through the adventure, he has four elements, and they can be used creatively in combat.”
While the game has a few added systems, Fortier emphasized that the team didn’t want to complicate things or hinder the story with mechanics. As a result, it has some simplified systems that focus on unlockability instead of loot, gear, and increasing RPG numbers.
“It has very light RPG aspects like other games,” said Fortier. “When you perform well in combat, we have this measure of momentum. At the end of the battle you will be ranked and get points for that. With those points, you can unlock new abilities for Guardians. You can upgrade any Guardian you want.”
The most important disclosure? The game features a total of 31 songs from various 80s giants. And yes, that includes Rick Astley, so prepare to be Rickrolled. While the tunes will primarily play in battle via the group chat system, Proulx confirmed that there is a jukebox in the Guardian’s ship, the Milano, where players can hang out with the team and listen to the passage.
Judging by all those details, Marvel’s Guardians of the Galaxy is shaping up to be a unique single-player game that stays true to the spirit of the comics and movies. It sounds completely different from other Marvel games like Spider-Man or Square Enix’s direct-serve Avengers game, which makes sense. Guardians of the Galaxy is unlike any other Marvel hero out there, so why should their game be different?
Marvel’s Guardians of the Galaxy launches October 26 on PS4, PS5, Xbox One, Xbox Series X/S, and PC.