After a clash with the Ruby Weapon, a battle with the Sapphire Weapon, and a fight with the Emerald Weapon, the Diamond Weapon – supposedly using the battle data of previous iterations to perfect the weapon program – was release. There’s a problem, though: It’s not piloted by its creator or a completely docile and stupid pilot. Allie activated Warmachina’s excessive fouling function, causing the machine to crash through the Castrum mount and into the general airspace. Now is the time to put an end to the machine and begin the scientific experimentation of prolonging the empire’s expansion from its infancy.
Diamond Weapon’s normal mode difficulty isn’t a particularly tough fight, but it does alter some of the other well-known mechanics in ways that can beat less experienced players. If you’re crash prone and don’t want to risk wiping out a bunch of random players, read on to learn all the essential Diamond Weapon strategies.
FFXIV Diamond Weapon Strategy Normal Mode
Armored (Phase One)
- Diamond Rain: Deals massive damage to the entire team.
- Photon Burst: Target even tanks with a wide area attack.
- Adamant Purge: Deals a different area damage attack depending on which data (Ruby, Emerald, or Sapphire) is published prior to use.
Unlocked (Phase Two)
- Tornado Auri: Attacks on either side of the arena, causing the party to fall back considerably.
- The Art of Auri: Create a path for the Diamond Weapon to glide through, which is considerably more complicated as Magitek Field surrounds the arena.
- Auri Doomstead: Causes heavy damage to tanks.
- Anger: Deals light area damage to the whole team.
- Vertical Cleave: Attack the last remaining arena face from the middle long edge, knocking the party back.
Armored (Stage 3)
- Diamond pieces: Targeting two team members with tracking attacks resolves with a wider attack.
- Coupling bits: Creates small claws on half of both sides of the deadly front attack arena. This is often combined with Adamant Purge (Ruby).
Diamond Weapon: Stage One
The first thing to note is that the Diamond Weapon attacks both tanks simultaneously with linear beams of light, causing them to side with the boss’s head or tail while the rest of the team is on its flanks.
As soon as it exits the portal, Diamond Weapon does what most bosses of the Shadowbringers expansion do – demonstrating its ability to deal damage to the entire party. Diamond Rain will attack the team with about 80% of the player’s average HP. You will have plenty of time to heal after this first hit, but can’t continue to gain points later in the skirmish and Rain of Diamonds may appear to finish you off.
Immediately after this first wave of attacks, Cid will summon the second deck on the opposite side of the Diamond Weapon, signaling to the main mechanic of the fight. Diamond Weapon sometimes bisects the sides of the arena with the Adamant Purge, so it is necessary to use the side teleport on the side of the enemy to jump between the two sides of the larger arena to avoid being hit. This side hit is signaled by which hand of the boss glows with red claws, so you want to jump to the opposite side.
After stealthily casting Diamond Rain, Photon Burst will target each tank individually, which should move as far away from their teammates as possible to minimize the chance of party members being killed off by damage. Adamant Purge will reappear soon, this time using the Sapphire Weapon channel to kill a single party member with a powerful straight-shooting laser that the team should group together to share.
Diamond Weapon: Stage Two
Before long, the Diamond Weapon will shed its armor, becoming an Ifrit pelt for a while. At this point, it uses Auri Cyclone: A skill that can quickly send an entire war south. It smashes two large blue circles across the arena, starting with which one it faces first. Grab the nearest circle and head towards the longer side of your chosen platform to avoid being thrown out of the arena. It will end by knocking one side of the arena into the clouds, so make sure to teleport to the other side before it gets destroyed. Healers will want to be on top of the team before Outrage is used for the final blow.
Things only get more complicated from here. After being scattered into space by the magitek field, Auri Arts is invoked. Diamond Weapon’s zig-zagging line when sprinting will appear quickly underfoot. Identify a safe zone and get close. Once it settles, expect the tank to take a big hit from Auri Doomstead.
For a short time, Diamond Weapon will use several of the same attacks repeatedly. If Auri Arts is used without a magitek field, expect a simpler javelin and smash combo than before. When the Verticle Cleave goes out, either hug the enemy as close to the kill markers as possible or use a skill like Surecast to disable it. There’s not much room for error here.
Diamond Weapon: Stage Three
Before long, the Diamond Weapon was in danger of overheating and reverting to its original armor, sending the fight back to its original form. There are a few new tricks here, but nothing to worry about. Now that you know the main mechanism, it’s just a case of looking for notifications and dodging impending damage.
Diamond Shrapnel is a simple case of repeated attacks followed by two party members ending in a louder bang that causes the target to position into corners of the arena, while Articulated Bits set Set up miniature claws that shoot straight into the half of each arena that can be easily dodged . Adamant Purge’s claws can be woven into this last one, so keep an eye on enemy hands to discern which side of the arena is actually safe.
When the battle ended, the Adamant Sphere arrived after a relatively tame Photon Burst, dotting four iconic meteor markers on both sides of the arena for DPS to split and soak. Things look set to repeat after that, but Emerald Weapon data can start to distribute attack markers above each player that needs to be carefully segregated to avoid heavy damage. That being said, it’s the ultimate new real attack. The fight is more or less intertwined and repeats until you knock the Diamond Weapon out of the sky.