The best quarterbacks in NFL history know how to read defenses and change play to script. This is also true in Madden 22 when calling audio and hot routes before starting. Although it is common on both sides of the ball, the techniques of measuring the sound of attack are arguably more important to master. So how do you call an audible device and Madden 22, and when should you change things along the lines of the script?
To call someone who can be heard at the script line in Madden 22, Press square (PlayStation) or NS (Xbox) to pull up the audio chart. Here you will find a series of plays that you can change while in the current squad. You can change these turns from another menu, which we’ll cover later. By default, you’ll usually have the option of a quick pass, run, action or deep throw when fouling. On defense, you will have cover, flash, cover 2 and cover 3 to choose from. From this screen you can also flip the entire play.
If you like the current gameplay but want to change one of the routes, you can warm up the route receiver by pressing triangle (PlayStation) or Y (Xbox) to give out Receiver menu. Then, press the button attached to the receiver where you want to find the hot route and use the stick and bumper to change to a new route.
Most players who qualify for the pass will have all of the same hot route options. Things change when you start hot routing RB and TE in the backfield. You can let them pass the block if you feel like your opponent is ready to take a chance or let them run wheel routes and swing routes towards the sideline.
NS Smart route option for recipients to run their route to the first marker. However, you cannot Smart Route every option. For example, put WR on a twisty route and then select Smart route will ask them to immediately run to the first top-down marker and stop. If the marker is only one or two yards away, they will stop their route short instead of running the default 7 to 8 yards. Conversely, placing a receiver on a To go route doesn’t give them Smart Routing capability because they’re running clean past the first marker. You’ll know when you’ve activated Smart Routes if the menu disappears after you select it. If Hot route menu remains, then you cannot use the Smart Routing feature.
Final, Optional routes give the receiver two routes to run depending on coverage. Players with high awareness know to stop between zones within area coverage or continue to run away from a defender covering them. You can only enable optional routes out of the backyard.
In defence, you can either get close to the full-backs so the two of you face-to-face, or let one of your attacking defenders step back and cover an area in the midfield. If you are playing with a mobile midfielder, placing one of your good defenders in a QB Spy will help keep them under control.
You can make all the fancy changes in the world, but if you finally get the receiver into coverage, what good does that do? Call when you believe the play you’ve lined up won’t work compared to what the defense is showing. Here is an example:
In the images above, the offense is running up the middle. However, the defenders are focusing on the defense and it seems that this style of play will not work. (Although the green box indicates a favorable run to that side of the line, that box does not always mean the run will work)
So the foul will hear passing play, but QB knows they will have to get the ball out quickly. He sent TE on a route up the pavement and watched the LBs blitzing. If they seize the opportunity, he will hit TE for a big profit. The only defender he has to worry about is the safety of having TE in the man’s coverage. However, the distance between them will leave TE open for a quick pass right after the catch. If LB drops again, he can hit his RB out of the backcourt, hoping he’ll break a tackle or his WR on an exit near the touchline.
On the other hand, if the defense turns up in Nickel or Dime, leaving a noticeable gap in the play line, you can assume they are preparing to defend a pass. Switch to running in and taking advantage of the hole in the defense. This presents a solid opportunity to press Ttriangle after playing to quickly get to the script line and exploit open vulnerabilities. You can also hear an action pass because the defense can see another run coming and choose to seize the opportunity. Here, football becomes a game of chess instead of checkers.
How to customize the sound
To customize the sound in Madden 22:
- Move to Assignments and Playbooks are from The main menu.
- Selection Playbook.
- Select the offensive or defensive playbook you want to edit.
- Follow the formation to change the in-game sound for your new books.
Creating a custom playbook is time consuming; However, if you find that you want more runs or action passes in your audio options, that’s the best way to do it without having to change the lineup multiple times.
To use your new playbook:
- Selection Advanced settings once you’ve selected a team (you don’t have to use the same team whose playbook you edited).
- Scroll through the playbooks until you find non-team-specific playbooks. Your books (New Books in the picture above) will be at the bottom.
Keep in mind that you can only change the sound for use in Exhibit, local multiplayer, and head-to-head online games. You cannot use these changes in Ultimate Team or Franchise Mode.