There’s something magical about shooting in VR. Like other games, the feel can vary greatly, no two games handle shooting the same, although VR titles tend to lean towards realism. It makes sense, I haven’t had a more satisfying experience in VR than capturing everything with Mosin Nagant in Hotdog, Horseshoe & Grenades.
Relatives: Forge (there is also a PC version titled simply Relative relationship) takes a more video-game-like approach, turning guns into development tools that change throughout the run. During an actual preview of the game, I was able to test my mettle on the Mothergunship, and at this point I’m simply excited to dig deeper into it.
Hit like a truck
I won’t bother trying to sort out what’s going on in the game. With a ridiculous name like Relative relationship, you could already say that it doesn’t matter that much. In my preview, I was thrown right into the guts of a ship, with little robotic dogs called staplerheads, or something along those lines, attacking me. I punch them, they explode, and I move into the next room.
That’s pretty much what Kinship: Forge is about, save for punches. You’re blowing robots to mini-screens in procedurally generated rooms and reaping rewards as each room is cleared.
The “Forge” part of the game’s name comes into play almost immediately, as it gives you a connector, a crate, and a special ammo cartridge. What Relatives: Forge lack of authenticity, it makes up for in the frenzy of flatness. Along the way, you’ll craft guns that attach to your wrist, all of which are fully customizable.
For example, if you clean your room and find a new crate you like better, you can simply exchange the old bin for a new one. Better yet, if you have a connector with multiple ports, you can simply slam the barrel into it and have two guns fire at the same time. The connectors can even connect to other connectors, so large branched weapons made up of chain guns and catapults capable of firing fiery shots are possible. happening.
Late Relative relationship, I almost feel bad for the robot enemies trying to take me down. Finally, I try to be stylish, crossing my arms when shooting or firing at one enemy while unloading on another without looking. While it was fun, I ended up getting killed by rockets fired from turrets or saws mounted on small flying bots.
Sadly, I couldn’t explore all of it Relatives: Forge. The game’s two currencies, coins and crystals, are essentially useless to me – especially since I can’t really buy stuff whenever I go through a store, no matter how much I have cash.
I just play Relatives: Forge in a few hours. That’s not much time, but enough to play around 10 or 12 runs through its demo, and I’m simply anxious to try the whole thing out. Relatives: Forge is an ultimate arcade-style video game where you build bigger guns and zanier to blow up robots. It’s one of the simpler joys I’ve found in VR, and one that I want to keep exploring.
Relatives: Forge no release date yet, but will be available for Meta (formerly Oculus) Quest 2 and Valve Index via Steam VR.