In almost every industry, competition drives innovation up and prices go down, and in PC hardware, there’s less competition than in the graphics card market. But what’s good for gamers is also good for those who enjoy the experience, because while AMD may be riding high on the wave of publicity, goodwill, and shared thinking following the release of its resolution-upscaling algorithm super FidelityFX, Nvidia is still happy to get there. . They tried for a long time to make the upgrade suitable, and in releasing a solution that is available to most people, AMD did it instead.
Nvidia could benefit a lot from that.
The power of FSR can also be DLSS’
When FidelityFX resolution was first introduced by AMD, I was told that even if it turns out to be only partially as good as AMD claims, it would be an absolute game changer. As we got to grips with the technology, it turned out even better than we hoped, giving gamers a dramatic boost in performance with minimal visual degradation, even at high settings. Set the highest quality.
But the real power of FSR is that almost anyone can use it. Whether you’re running an advanced 4K GPU or a low-end card from five years ago. It also works on Nvidia cards and there are even some claims that it works on Intel GPUs. Consoles can follow, giving FSR a huge and instant potential player base.
That’s very different from Nvidia’s DLSS strategy. As support cards by themselves have become more common over the past three years, the RTX 2000 and 3000 cards are still few and far between. Nvidia’s GTX 10 series and 16 series cards dominate Steam Hardware Survey, and while Nvidia was magnanimous enough to give them ray tracing stuttering, DLSS is still locked behind a wall of fees that by 2021 has grown to truly ridiculous heights.
That’s why Nvidia has to thank its lucky stars that AMD has launched the FSR with such great success. It’s now up for a fight in convincing gamers that not only is DLSS better than FSR, but it’s worth buying a new graphics card.
It was a war it wanted to have, because it believed it could win.
Thanks to FSR, gamers can now see what upscaling technology can do, especially in the low-end market that Nvidia has steadfastly refused to serve (at least for now). present). But when the price of GPUs eventually stabilizes and we can all afford to buy back a graphics card, players who want to upgrade will have a better understanding of the potential of DLSS and can choose to pay for its privilege. it.
Following the release of FSR and its ensuing near-popular acclaim, Nvidia was quick to hit back at itself, pushing the narrative that DLSS is available on more and more major games, like Fortnite, Minecraft, and Doom Eternal.
It also underlines the better overall picture quality of DLSS, which is a claim few can argue with. But it can still improve it further, with rumors of a New Ultra Quality mode coming soon. Discovered in the recent release of Unreal Engine 5 documentation, this preset appears to use an input resolution greater than the Available Quality preset, potentially resulting in image quality the image is closer to the original without the same performance benefits as the lower settings.
However, it seems incredibly convenient that this will happen shortly after the release of the FSR, which has its own Ultra High Quality setting. Whether it’s because the picture quality of the FSR surprised Nvidia and felt the need to improve its image quality, or they simply didn’t like that FSR had a mode sound like it’s better than its existing DLSS Quality mode, will likely remain a mystery.
But there’s no denying that DLSS is a smarter and more in-depth upgrade process. The use of motion vectors gives it a real advantage over FSR, and while Nvidia’s technique has its own unique visual artifacts to deal with, they’re not the sort of heavy sharpness that users would expect. FSR experience on most settings outside of Ultra Quality.
You could certainly argue that DLSS is high end Upgrades are available today. The problem remains, though, it’s a very premium feature, for gamers who can afford it.
DLSS is great. It’s efficient, it looks good, it offers great performance advantages, and it just keeps getting better all the time. But – and I know Nvidia feels I was wrong in this regard – it’s still barely available to anyone. Yes, the RTX 2060 is a popular card, but the RTX 2000 and 3000 series as a whole barely cover 15% of all Steam gamers.
If AMD only provided FSRs for its own GPUs, it would be in a similar state. But it didn’t, and it wasn’t. FSR works on anything, even cards it wasn’t designed to benefit from, like Nvidia’s Maxwell 900-series GPUs. DLSS works on the latest and greatest platforms, which is great for gamers with the largest number of wallets, but mostly useless for anyone else.
The FSR, however, is not. Whether you use it or not, whether Nvidia optimizes it or not, FSR is good for DLSS and it’s good for Nvidia. FSR will upgrade to the map, and Nvidia knows all too well that it has the potential to lead people right to its next-generation GPUs. If Nvidia wants DLSS to remain relevant, it probably needs it.
Nvidia told Digital Trends that we can expect the tensor cores in all GeForce GPUs to continue to grow, and if we consider recent developments on the laptop front, we can expect wait for something similar on the desktop. That means more affordable RTX 3050 and 3050 Ti GPUs are likely to arrive on desktops in the not-too-distant future.
Great. That’s exactly what DLSS needs to help the people it has the most potential to benefit from. Nvidia will certainly keep tensor core counts low and retain the biggest performance benefits for its high-end customers, but it’s a start. It seems unlikely that Nvidia will repeat their 16th generation mistakes in keeping its low end consumers tight in the past.
Nothing. This is one of those great cases where the actions of both AMD and Nvidia will benefit almost any gamer. FSR is forcing Nvidia to make DLSS more comprehensive and of higher quality. That should keep AMD in their search for the perfect upgrader, with FSR providing a solution good enough to redefine what an upgrade is for most gamers.
If I had to spend money on something that will be more popular in the long run, I’d say FSR, thanks to its usability on consoles, its more open standards approach, and its relative simplicity. But I don’t think DLSS will go the way of HairWorks any time soon. If all goes to plan, future Nvidia fans will be able to enable DLSS in the games they want, resulting in a great boost in quality and performance. For everything else, FSR will be there, giving every gamer that much-needed extra fps they’ve always been after.