In amusement park management games, the goal is often to maximize profits while creating a fun theme park. Players can build roller coasters and other games, but what’s important is the bottom line. Park Beyond, latest title from Tropico 6 developer Limbic, does not shy away from emphasizing cash flow but also allows players to flex their creative muscles. Players who love the management aspect of these games will find plenty of menus and submenus to peruse, all while building games that would not be possible in the real world.
Main features of Park Go beyond, which debuted on Gamescom’s Opening Night Live, is “impossible,” a coined term that simply means turning otherwise mundane rides into something impossible. Players can turn a boring old carousel into a towering, three-story-tall clock-handled ride, or create an interlocking gear-like ferris wheel that soars into the clouds.
Naturally, this system also applies to roller coasters. Like other park management games, players will be able to build their own roller coasters, which can be placed in free form and interact with the surrounding terrain. Support for tracks, for example, isn’t overly complicated and is always out of the way for attendees. However, when it comes to roller coasters, players have a lot to choose from. They can shoot the car that the passengers travel with with the cannon, landing it on a different stretch of track elsewhere in their park.
Park Beyond will also address the barrier to entry that park management sims often come with. The game will feature a story-driven single-player campaign that will teach players the basics before placing them on more difficult challenges.
Pakr Beyond will launch sometime in 2022 for PlayStation 5, Xbox Series X/S, and PC.