Review Death’s Door: Bringing Life to a Dead, Dark World
“Death’s Door is a must-play Metroidvania that combines intense battles with bright, fun characters.”
Exciting boss battles
Simple but complex combat
A world eager to explore
Some checkpoints are unforgivable
Dark, mixed with wit and adrenaline – Door of death was Metroidvania that finally attracted me.
Metroidvanias have long eluded me as a genre. I’ve never been able to get into the backtracking aspect of them; Their maps never appealed to me enough, and their stories always disheartened me. All that changed when he took control Door of deathlittle crow. In places where other large, sprawling maps don’t interest me, this one I pay full attention to. Where are the other stories lost me, I am fully absorbed here.
Door of death introduces players to an endlessly interwoven fantasy world filled with secrets, exhilarating boss battles, and a gritty story that made me laugh many times. Amidst all this is a simple yet thrilling combat system that proves once again that the right developer can do a lot with some simple tools.
At its base, Door of death not complicated. It is not an emotional journey; it’s not a blockbuster title with great hype behind it. But it is a rarity, an indie title that outperforms its AAA rivals in every way.
The premise of Door of death is one of the macabre. I suppose you fill the… claws of a grim reaper, who is not a ferocious skeleton but a feathered crow. In the game’s world, death is a bureaucracy, and if you can’t get your job done, you’re in luck. The reaper is on a mission to recover a stolen soul, sending them on a goose chase through a hopeless meaningless world to reap more souls just to get to you.
Like I said, it’s not exactly sunshine and lollipops.
But through its gloom, light shines through Door of death. Even with all the monster killings, leaving blood and corpses in the race to get the job done, the game still gives players loads of reasons to smile.
All characters in Door of death There’s a certain allure about them, from bosses to friendly NPCs. While its underlying story is certainly dark, every character has a warmth to them, even when they themselves are experiencing tragedy. Take for example my favorite character in the game, Pothead. His head was transformed into a vase through the Hedgehog Witch’s magic, hence the name. But if you ask him, he doesn’t see that as a disadvantage. Instead, he uses the top of his pot to store soup that he gives to passersby.
No matter what I’m doing, whether it’s fighting enemies or chatting with NPCs, Door of death Always leave a smile on your face.
Most characters have such depth, even NPCs that don’t seem to matter much. They all have their own lives, their own hobbies, and their own passions. No matter what I’m doing, whether it’s fighting enemies or chatting with NPCs, Door of death Always leave a smile on your face.
When Door of deathThe funniest moments come from talking to NPCs, the most fun moments are found in combat and exploration. Both of these features are not too complicated. In fact, both are extremely simple. As you explore the first area of the game and defeat its first boss, you’ve pretty much experienced what you can expect for the rest of the game.
However, those are minor tweaks in Door of death that makes everything more meaningful. Enemies are largely the same throughout the game, but one or two new enemies appear in each different area. Likewise, exploration is pretty much the same everywhere until you unlock the game’s four powers, which can be used outside of combat to explore new areas. Door of death Start with the basic forms of these ideas and build them up slowly, incorporating every aspect of the game together.
Door of death Start with the basic forms of these ideas and build them up slowly, incorporating every aspect of the game together.
Of course, discovery isn’t always positive. Every death naturally sets you back, and some of the game’s shortcuts are an unfair distance apart. I am simply running through some areas that I find too difficult, trying to get to the next ladder that I can get down or the path that I can reveal.
The more I play Door of death, the more design choices, especially its world structure, reminds me of entries in the Zelda franchise. When Door of death encouraging more backtracking, it shares some DNA with the earliest Legend of Zelda games. Players slowly unlock new powers and access new parts of the map from areas they’ve been to. Even the top-down view of the game is reminiscent of the classic Nintendo franchise. The game’s dark world is even offset by bright characters, a constant in most Legend of Zelda titles. Door of death has some obvious influences, but it uses them to create something completely original.
Door of deathIts world is at its best in its approach to a boss fight. Each boss is given the first context through the area you progress to to get them there. Maybe you talk to an NPC that says the boss killed their wife, or in the case of the Urn Witch, you come across a mansion that at one point was clearly a happy family home. .
The approach to each boss follows the same structure: Explore an area, get a new power-up, and then take on a boss. Although the pattern repeats three times, eventually becoming predictable, the context of each pattern keeps it fresh. Functionally, you’re doing the same thing every time you’re about to fight the boss. But each experience feels different because of the scenery, the enemies, and the boss’s own interference as you’re exploring.
The game’s boss battles are some of the most enjoyable I’ve experienced, thanks to its focus on evolution. Like the rest of the game, the bosses build themselves up in different stages, becoming more difficult as they get damaged. You also don’t know exactly how much damage you’ve caused thanks to Door of death Be careful to get the health bars out of the equation. Instead, enemies get hurt, and their skin cracks when you whine.
I didn’t show up after defeating many bosses before. Sure, there could be a fist punch here or there, but really cheering after I win? Before facing the Witch Urn in Door of death, the last time that happened was the match against Ornstein & Smough in Dark souls.
Normal enemies aren’t nearly as engaging, of course, providing a pocket-like experience as you get used to the game’s combat. Even the game’s mini-bosses don’t provide much of a challenge, especially when you’re faced with the same one multiple times. Enemies have simple attack patterns, and once you learn to move and weave between them, taking down enemies is not an art but more of a science.
The game’s boss battles are some of the most enjoyable I’ve experienced, thanks to its focus on evolution.
That being said, Door of death allows the player to approach the battle in a great open way. The game features a variety of weapons, each with their own unique set of moves and bonuses. The game’s default sword deals heavy damage, but you can trade it for a pair of knives or a large hammer. Simply changing your weapon even affects how much you can use your abilities since you have four points to use which can only be recharged by hitting enemies. Again, no part of Door of death isolated; they all blend together.
With a realistic world that requires you to explore every nook and cranny of it, and a cast of characters that will keep you grinning from beginning to end, Door of death is one of those rare games where I struggle to find any bugs. It’s engaging from start to finish (a journey that took me about 10 hours) and leaves players with more content to explore after the story is over. Door of death outclasses them all and has cemented itself on my game of the year list.
Is there a better option?
Unless you want to wait Metroid Dread, perhaps there is no better Metroidvania than the present.
How long will it last?
Door of death take between 10 and 14 hours to complete, depending on how much additional game content you want to complete. It also has a large amount of post-game content that can add three or four hours to the total playtime.
Should you buy it?
It’s correct. Door of death is one of the best games released this year and will definitely be a contender of the year by the time 2021 is over.