Ubisoft has a few famous games that have had trouble in development that have left fans scratching their heads for years now. Besides Beyond Good and Evil 2, the most curious game that has managed to avoid being canceled despite years of delay, reboot and who knows what else behind the scenes, is the pirate game Skull and bones. It was first announced in 2017 and we’ve received almost nothing but bad news about the title in the years since. While there was a playable build back in 2018, just for the press, the game has undergone a major, if unfinished, overhaul to the point where some people don’t even know what it is. again.
Promising to be a complete game type built around the hugely popular ship battle features in Assassin’s Creed 4: Black Flag, Skull and bones ready to make a big splash after the success of that game. Gamers loved all the pirate action seen in that game, so expanding on it should have been an easy move. However, the public statements about the game have almost completely disappeared, leaving many gamers proud and dry about the status of this pirate epic. We pull out our compass, chart our course, and learn all the details about Skull and bones you need to know that.
As we know it, Skull and bones did not have a smooth development. We don’t know exactly what happened behind the scenes, except that the game underwent at least one major overhaul where the game’s vision changed. What that means remains to be seen in terms of the game itself, but as for development, that only pushes the release date further back. What we know about when Skull and bones able to raise the flag and set sail comes from Ubisoft’s financial update. They tell their investors that Skull and bones will launch in 2022 or 2023. Based on how the game has developed so far, 2023 seems to be the more likely timeframe.
Speaking of the development team, the last time we heard from them was in an update posted on Ubisoft’s Website back in September 2020, where they said “We dreamed of something bigger for Skull & Bones, and these ambitions of course come with greater challenges. These difficulties have resulted in the necessary delay for our game. Key questions to be answered over the past several months have been: how do we modernize the classic pirate fiction? How do we ensure a more visceral and immersive experience? How do we create fun and memorable moments in the game? To answer most of these questions, we obviously need more development time.”
Considering the game is said to have passed $120 million in development costs, Ubisoft likely won’t let this ship sink.
When initially notified, Skull and bones is supposed to launch on PS4, Xbox One and PC. Naturally, things have changed with the current generation consoles on the market, and the dynasties change in favor of each year. If Skull and bones really won’t arrive until 2022 at the earliest, at least we expect the game to be cross-generational, but at the same time we wouldn’t be surprised if they decided to get rid of the old consoles and focus into PS5, Xbox Series X/S and PC just to try and speed up development a bit.
This is your blast in the past, since the only official trailer for Skull and bones is the original reveal trailer from way back to E3 2017. This announcement trailer is set in the game in 1721 across the Indian Ocean, which is both a prime time period and a location for heist activities. historic sea. We do see some nice, though obviously pre-rendered, scenes of pirates and cargo ships engaging in rough seas. Cannon shells tore through the hull, splintered wood, and shattered the mast as the pirates crippled the target ship. However, when two new pirate crews appeared, the real battle began.
The trailer ends, as a crew is transporting their spoils from the waters, with the foreshadowing threat from an astonishingly sized Kraken-type creature just below the surface.
In terms of plot, story, and characters, there’s nothing really compelling. Are from Skull and bones supposed to be an online experience, it could be the case there Not a story in the traditional sense. Perhaps take a cue from Sea of Thief, there won’t be an overarching main storyline, but just smaller quests and sequences, as well as dynamic events, that fill the gap between PvP naval combat. Again, that’s just speculation, especially since the game has gone through a lot of changes since this brief announcement trailer.
Going back again, this time to E3 2018, we have a source for gameplay overview. Now, watch this trailer with a grain of salt because we don’t know what percentage of what’s shown here remains as part of the game in its current form. However, from this trailer, we can see some interesting gameplay mechanics and systems. Oh, and obviously you can also skip the “released in 2019” section at the end.
At the base level, it looks a lot like the naval battle from Assassin’s Creed 4: Black Flag, which makes perfect sense. You will command your ship and target your weapons with colored indicators showing where your cannons will fire. You can see the enemy ship’s level, as well as the health bar. The boarding system also feels ripped out of that Assassin’s Creed game, though the trailer is foreshadowing completely foreshadowing what melee combat would look like, if it were even in the game. play.
Based on the narrative, it looks like there will be some kind of reputation or bounty system where bigger, more dangerous ships can track you down if you loot and sink enough other ships. This is where the multiplayer component comes into play, where you can ask for help in taking down, or just surviving, the massive ships that are attacking you. Of course, as the trailer quickly points out, pirate alliances are only fleeting when it comes to loot, and any ally can easily become an enemy.
The gameplay trailer showed off some of the ways multiplayer works, but there’s still a lot left unexplored. It looks like you’ll be able to naturally encounter other players’ ships around the world and decide instantly whether you want to team up or attack each other. It also seems like alliances are not meant to be binding and you, or your ally, could betray the other side in an instant. What other options there are, including dedicated modes or other ways in which you and other captains can interact, are yet to be shown.
We also don’t know if Skull and bones will be an exclusive online experience. If there’s no traditional campaign mode to talk about, it could be another game-as-a-service experience where you have to play online to access the game. Again, we’ll have to wait and see what this new vision of the game is when Ubisoft finally decides to reveal it back to us at some point in the future.
Nothing is complete yet, but all current indications point to DLC being a major part of Skull and bones. We already know that there will be a lot of customization options included in the game, at least the version of it we have seen. Change your ship’s appearance, or at least, like a major component of the game. At least you can apply different drawings, wheels, helms and sails. If this game is going to continue, you can expect to have paid cosmetic options for ships, and possibly the captain and crew.
Assuming this is going to be a $70 standard game, we just hope Ubisoft isn’t so greedy that they make these items exclusively for DLC purchases and can also be earned through game. If it were a free game, it could be forgiven, but we’ll have to see how it all plays out on that front.
Even with pre-orders, we recommend holding off until an actual date is given Skull and bones before putting money down it. The track record of lag in this game is just too keen on investing in it. However, once the game is brought back from the depths of the ocean and proven to be real, we will provide you with all the details about the different versions, pricing and platforms. which you can pre-order.