The last time we saw a suitable trailer for Sonic Frontiers at The Game Awards in December 2021. Up to that point, it’s been more than six months since Sega released the cryptic teaser trailer at the end of the Sonic Central live stream. The game will launch in time for Sonic the Hedgehog’s 30th anniversary, but Sega explained that they’ve delayed the release to the 2022 holiday season to give the Sonic team more time to evaluate its quality in the period. develope. Aside from that (and confirming that Roger Craig Smith and Mike Pollock are reprising their voice roles), we haven’t had any major updates since.
In one recent live stream on the Sonic YouTube channel, Sonic’s social media director, Katie Chrzanowski, said that Sonic Frontiers It’s still slated to launch during the 2022 holiday season, and Sega will update with more news about it soon. However, she did not say early is “soon”.
The lack of updates on any Sonic games could frustrate fans, causing them to tap their feet and say, “I’m waiting!” But like it or not, Sega remained silent Sonic Frontiers‘development updates can actually be a good thing. Sure, we only got two trailers in a seven-month period last year, but it’s better for the company to hype it up with more trailers and updates before the game’s release follows the legendary meme. Is called Sonic Cycle. It’s a pattern that always seems to repeat no matter how exciting the game is.
Sonic Cycle is a meme that satirizes the hype and ultimately frustration that Sonic fans – and journalists, to some extent – deal with during the Sonic game’s marketing phase, from the trailer. forward the notice to the date of issue. The cycle takes place in three phases. First, a new game was announced along with preliminary screenshots showing Sonic without any of his friends, raising fans’ hopes and prompting them to declare the game a comeback. Sonic’s greatest re. During the second phase, more information was released, showing screenshots of old friends, new characters and Sonic’s gameplay appearing to be the same as in the previous installment, dashing fans’ hopes. . On the game’s release day (final stage), journalists wrote scorching reviews about how bad it was, fans became frustrated and they swore they wouldn’t be fooled again. And the cycle starts again the next time a Sonic game is announced.
One of the first Sonic games to follow the Sonic Cycle was Sonic ’06. Sega hyped the game to the max as it was intended to be a complete reboot of the franchise. With new character designs and meticulously detailed 3D environments introduced in E3 . Trailer and with the new console coming later that year, it was intended to be the perfect 15th anniversary title – or so we thought.
The development team split to work on that game and Sonic and the Secret Rings for the Wii, and the pressure was on to finish the game before the holidays. When the developers walked away, Sega blew it up Sonic ’06 more. When it came out, fans threw it at it for its numerous game-breaking bugs, inconsistent gameplay, and terrible storyline – one of which included a sin scene where the human princess Elise kisses Sonic. to revive him. To put it mildly, it was dead on arrival because it didn’t live up to the hype.
In April 2008, Sonic Unleashed was announced, with Sega revealing that Sonic will be transformed into a werewolf at night à la Teenage wolf. Fans think Liberate, release, free was a successful return of Sonic after its controversial release Sonic ’06. Thus, Sonic Cycle was born and made spins online.
As the months passed and more information about the game emerged, including familiar gameplay and new character renderings, fans began to enter phase two of the cycle. When it was released in November, fans and journalists alike mourned it over the game’s weak Werehog level. Even a nice graphical bump can’t save it.
Sound force is the latest game to fall victim to death by excess. Initially, fans were excited to see Classic Sonic return to the fight later Generations and introduced custom avatars (to the delight of Sonic fan artists who created “OC” on DeviantArt). But marketing for the game quickly spiraled out of control, with a constant stream of trailers coming out almost weekly and new soundtracks dropping left and right. Sega even went so far as to promote the game at Hooters in Japan, which was a weird stunt on the left court. When the game was released, fans were disappointed by the shoddy writing, empty expressions of the characters, and bad lighting.
And the cycle continues.
That long history brings us to Sonic Frontiers, compared to the much quieter hype cycle. With the game’s supposed release window fast approaching, fans are wondering why the additional trailers, soundtracks, screenshots, and character renders from previous games are not. not found.
Sega has said that they want to spend all the time it takes to develop the game to perfection, which is evident given the COVID-19 pandemic. However, it doesn’t mention it will reduce the number of trailers uploaded to social media and slow down the flow of other information in the months leading up to the game’s release. Even when it did, it accidentally broke Phase 2 of the Yin Cycle by keeping silent. Without too much footage and information for fans to mull over, fans are still living happily in Phase 1.
It’s been five months since the announcement trailer dropped at Game Awards, and Sega’s silence afterward spoke the truth: Sonic Team didn’t want to upset fans with Sonic Frontiers. It seems like marketing the game just got easier, as there are so many trailers that the imagination doesn’t work well. Regardless of the quality of the final game, all we have is the lush setting of Starfall Island, the improved graphics, Sonic’s new cyber powers, the Ian Flynn-driven storyline. and the unnamed leviathan robot Sonic will face off. The rest will come in good time, and we can only hope that the game will be worth the wait.