The Overwatch 2 beta is rolling out, allowing players to join and relive the glory of the original’s early days Overwatch. To help you get the most out of the beta before it ends on May 17th, I’ve been in and tested the title to find the best settings for Overwatch 2.
The game builds on the bones of the original so it shouldn’t be too surprising. However, I’ve rounded up my optimized graphics settings, some of the game settings you need to change, and some benchmarks on different presets to give you an idea of the performance. capacity. Here’s how to make the most of it Overwatch 2 beta experience.
The best settings for Overwatch 2 beta version
Overwatch 2 There are a lot of settings. I have all the graphics settings and some game settings that you need to adjust for your game to run properly. First, let’s start with the best graphics settings for Overwatch 2:
- Texture Quality: Average
- Texture filter quality: 8x
- Local fog detail: Medium
- Dynamic Reflex: Low
- Gloss detail: Ultra
- Model details: Low
- Effect details: High
- Light quality: High
- Antialias Quality: Low – FXAA
- Refraction quality: High
- 1x resolution screenshot quality (set however you want)
- Ambient Congestion: Off
- Local reflection: On
- FX Damage: Default
I have combined the settings to optimize the gameplay and visuals above. Starting with the game, shadow detail remains at Ultra to allow you to see the opposing player’s shadow, while model detail is at Low to remove some of the extra elements that show up at higher settings . Ambient occlusion is also set to off, which can make some scenes a bit flatter for better visibility.
Otherwise I have optimized for images. I keep anti-aliasing at FXAA because it’s much faster and looks as good as SMAA in Overwatch 2. I reduced texture quality, lighting quality, and local fog detail to save some frames, but keep these settings on if you’re still hitting high frame rates.
By default, Overwatch 2 use AMD’s FidelityFX Super Resolution (FSR), automatically adjusts the resolution to improve your frame rate. I recommend leaving it on unless you’re running on particularly powerful hardware. It’s not too bad in terms of visual quality, and it will allow you to focus your settings more on the gameplay than the graphics quality.
In addition to the graphics, there are several display settings you should tweak in Overwatch 2 beta version:
- FPS Limit: Based on Screen
- Nvidia Reflex: Enabled + Boost (if available)
- Triple Buffer: Off
- Reduce cache: On
- VSync: Off
- Field of view: 103
The important settings here are Nvidia Reflex and the cache reduction setting. Overwatch 2 usually has a single framebuffer; that means you will always be one frame late when playing. It’s not a big deal, but a reduced buffer setting will remove the buffer to reduce input lag. On the other hand, it is more demanding on your PC.
There is a trade-off here based on the system you have. It’s a good idea to have a setting that reduces buffering, but if it boosts your frame rate below your monitor’s refresh rate, turn it off.
Finally, I have some game settings to tweak if you’re on PC:
- Opacity of the reference point: 50%
- Regenerated icon opacity: 75%
- Possibility timer ring opacity: 100%
- Enable high-precision mouse input: Enable
Opacity settings are great to adjust to give you better visibility, and waypoint icons are often the most distracting. However, adjust these settings however you like. Otherwise, always enable the setting that enables high precision mouse input. With mice like the Corsair Saber RGB Pro Wireless, you can access polling rates up to 8,000Hz. This setting updates the game at a faster rate to give you more shooting opportunities between updates.
Overwatch 2 there are no steep system requirements, which is not surprising. Suggested requests from Overwatch have essentially been shipped to the minimum requirements, while the new proposed spec calls for a slightly more powerful device.
- CPU: Intel Core i3 or AMD Phenom X3 8650
- GPU: Nvidia GTX 600 series or AMD Radeon HD 7000 series
- RAM: 6GB
- Capacity: 50GB
- CPU: Intel Core i7 or AMD Ryzen 5
- GPU: Nvidia GTX 1060 or AMD R9 380
- RAM: 8GB
- Capacity: 50GB
The game can work with as little as 2GB of video memory while still meeting the recommended specifications. Basically, any PC within the last 5 years will meet (and potentially surpass) Blizzard’s requirements, while PCs that are a decade old will still be able to meet the spec. minimal art. If you run Overwatch no problem, you won’t have any problem with Overwatch 2.
The only odd requirements are for the CPU. Blizzard vaguely lists CPU classes instead of specific generations. From what’s listed, it looks like dual cores fit the minimum specs, while quad cores meet the recommended specs. However, your CPU shouldn’t play much of a role. After all, the AMD Phenom X3 8650 is at least 14 years old.
Overwatch 2 beta benchmarks
I didn’t get a chance to run Overwatch 2 benchmarks on a wide range of the best graphics card, so I jumped into the beta and tested some presets on my personal device to see how expansive they are. You can see my results with the RTX 3090 and Core i9-10900K at 1440p below.
Although it’s no surprise that the RTX 3090 rips Overwatch 2 (especially at 1440p), the scaling is interesting. There are big jumps between the Epic, Ultra, and High presets, while everything else narrows around the Medium and Low presets. This is largely due to the dynamic reflections dropping to Low on the High preset.
If you don’t want to mess with all the settings above, I recommend using the High preset. It offers the best balance of performance and image quality, although some settings, such as texture filtering, are unnecessarily turned off.
Overwatch 2 is deceiving when it comes to picture quality because when you actually play the game you’ll hardly notice the difference. I took some screenshots with Low, High, and Epic presets in the training area to show the difference (my testing above was done in actual matches).
There are some major differences, even if they are barely discernible without the side-by-side comparison above. With the Low preset, the bullet points on the wall are missing, as are the lights preset in the High and Epic gifts. The loss of texture quality is evident around the edges of the center sheet metal, as is the loss of gloss quality. You can see how much dimmer the big shadow on the right is with the Low preset compared to Ultra.
Interestingly, the Epic presets seem to allow for some extra lighting as evidenced by the room at the top right. The biggest difference for Epic, however, is the reflection. The metal plate at the bottom is always reflective. But at the top of the stairs, only the dynamic reflections in the Epic preset show that.
There are differences, but the good news is that Blizzard has clearly taken care to intelligently reduce the image quality. The mark is only visible on distant objects (see the poles in the background) and it is not distracting at all. Similarly, texture quality has an impact, but it’s really only visible in the finer details. You don’t stare at low resolution textures with the Low preset.
Even after considering the image quality, I recommend using the High presets. It loses a few beauty factors compared to the Epic, but it also exhibits a performance increase of around 65%. Low isn’t bad either, though it trades off a lot higher image quality for a modest 13% performance boost over the High preset.