Expect a wide selection of guns in any shooter, third-person or first-person, but Ratchet and Clank: Rift Apart is different from most traditional shooters for a couple of reasons. The first is that no two guns in the game of Ratchet are alike. You will never come across a “just different” pistol, SMG or shotgun in this game. Instead, each gun has its own personality, style, use, and function in combat. Second, and this is most important, is that you always have access to every gun you get your hands on. While that’s super refreshing after coming from so many games where you can only hold two guns, it can also overwhelm you with options.
Once you have them all, you’ll swap between 20 gun options in any given fight. With each being so different, it can be difficult to figure out which is best. There are no losers in this arsenal, but some will be much better for most situations you face. Since you will need to spend your hard earned money to buy most of these, here are the best weapons in Ratchet and Clank: Rift Apart you should save for.
Glove of Doom will be a familiar tool for veterans of the Ratchet and Clank series, and in Ratchet and Clank: Rift Individual, it’s just as powerful as you remember. This gauntlet fires a shot at a bunch of tiny robotic minions known as the Agents of Doom. This is one of your crowd control options, as summoning this aggressive mob means the robot will swoop down and start dealing damage to any enemies they can reach – they can not Reach any enemy in the air – before finally exploding.
Throwing a single volley or multiple volleys of these Agents of Doom is a great way to deal passive damage without having to actively focus on every enemy in combat. Or, during boss time, they’re great for draining health even when you’re busy dodging.
If you want your crowd control option to be a little more personal, look no further than Mr Fungi. This support weapon will spawn a levitating mushroom that shoots at enemies with your finger. The damage he deals isn’t too high, but he has range, which is great for thinning crowds of weak enemies and serves as a great distraction so not all enemies will focus on you. He is Ratchet and Clank: Rift ApartThe version of the gun Mr. Zurkon from previous titles and still highly entertaining.
Keep in mind that Mr. Fungi will tend to stick to the spot where you summon him, so dropping him and creating distance is the best strategy. Also, you can only fire one shot at a time, unlike Glove of Doom, which can be fired multiple times. However, the final upgrade somewhat addresses this limitation, by creating a Miss Fungal to join Brother Fungai, doubling the damage.
If you prefer to get your hands dirty instead of relying on support, but you still need something to make the enemy mobs more manageable, go for the Topold Sprinkler. Toss this sprinkler out into the crowd to turn any enemies it hits into a giant fence version of themselves, leaving them completely vulnerable. This gun won’t deal direct damage to your target – you’ll need to switch to another gun to really deal some penalty – but it’s perfect for locking them in place.
Like Mr. Fungai, you can only have one active sprinkler at a time, so place it wisely. If you try and throw a second, the first one will come off. When maxed out, Topold Sprinkler will actually start dealing some damage over time to fenced enemies, so it’s a worthwhile investment.
When things get close and personal, use Enforcer. This is basically a double-barreled shotgun and works pretty much as you’d expect. It deals high damage, but only if you’re right in the enemy’s oven. Its good rate of fire and spread means it can wipe out a swarm of smaller attackers in a flash. Additionally, using the DualSense controller features, you can control whether you fire one or two barrels based on how far you pull the trigger.
Speaking of high damage, Warmonger is back and still your solution to any problem that needs to be blown away. This rocket launcher, again for the uninitiated, does exactly what it says on the label: Launch a rocket. Obviously, that makes it a powerhouse of a gun, but not something you should fear in regular use. This is a solid gun for any situation in the game, especially against some bosses. The only real downside is that the missile’s travel time is a bit slow, so you’ll need to stay ahead of your shots, but as long as your target is in the blast zone you shouldn’t have much of a problem. .
Upgrading Warmonger could give it the ability to homing, essentially removing that one vulnerability. That said, you still need to point the missile in the right direction so it can lock onto and track your target.
As satisfying as unloading a machine gun can be, Ratchet and Clank: Rift Apart Mix things up by replacing your standard automatic weapon with a bolt gun. With the Lightning Rod, you can simply hold the trigger, swing the lightning bolt between enemies and watch them flutter and fry. Not only is it satisfying to shoot and deal good damage, but the lightning itself can stun anything it hits. If there’s a swarm of enemies, you can take them all down in a second as lightning jumps from one to the next.
An alternative beam weapon is the Negatron Collider. However, instead of acting like the Lightning Rod, this gun is more of a shotgun type, firing a penetrating blast that can wipe out a swath of enemies in a single shot. This is one of the most powerful single-shot guns in the game, but it comes with two downsides to balance it out. First, it has a low ammo count. The second issue is the charging time you need to take into account before the explosion occurs. This is as close as you can get to a super weapon without actually using that weapon.
There should always be an option for snipers. Headhunter fills this role perfectly and is one of the few weapons that requires a bit more accuracy than most of your tools. Thankfully, to make things easier when trying to shoot straight at very mobile enemies, aiming down the range gives you a small window where time slows down so you can shoot. hit the target. As a sniper, this is a massive damage dealer, but it has a rather slow initial rate of fire. Of course, save this for ranged skirmishes and don’t waste valuable shots on smaller or weaker enemies.
Yes, RYNO is back Ratchet and Clank: Rift Apart, This time under the moniker RYNO 8. Representing Rip Ya a New One, RYNO is an end-game weapon that can only be unlocked by collecting all 10 hidden spybots in the game, but is the boy worth it? . Whereas previous versions of RYNO were similar to machine guns, firing bullets that could clear a room in seconds, RYNO 8 focused on cracks. When shot, a crack will open above your target and some objects, you never know what, will fall through and slam down.
We won’t spoil it here, but the upgraded version will eventually pull in the objects you want to see. However, even as a super weapon, it is not an instant winner. The rate of fire is slow and you can only hold five rounds, at least unless you’re playing with unlimited ammo.