Even though it’s been out since 2009, Avatar’s world is still technically impressive, and that honesty will be reflected in the game. Avatar: Pandora’s Border. Announced at Ubisoft’s Forward E3 press conference with a technically impressive trailer, much of the game’s content remains a mystery. However, Ubisoft has come up with a new trailer, and while it doesn’t talk about the gameplay or story of the game, it does detail the changes that had to be made to Ubisoft’s Snowdrop engine to make the game visually stunning.
Based on Avatar: Pandora’s BorderTechnical director of Sebastian Lindoff, a number of “major upgrades and major improvements” had to be made to the Snowdrop Engine, the engine that had previously powered both Tom Clancy’s The Division games, plus Mario + Rabbids: Kingdom Battle and South Park: The Fractured But Whole, among others. The result of these upgrades is a vast and varied Pandora, with “dense forests deep above the ground” and “mighty views in the sky”.
The Snowdrop engine’s microdetail system has also been put into action, complementing every scene with thousands of different assets. According to senior technical artist Kunal Luthra, that means there will be more “detailed environments for Pandora.”
Ray tracking will also play an important role in the image of Avatar: Pandora’s Border. With ray tracing enabled, light from bioluminescent plants and animals will realistically reflect around areas, and overall lighting will give the game a more realistic look.
Avatar: Pandora’s Border coming around 2022 for PlayStation 5, Xbox Series X | S, PC, Stadia and Amzaon Luna.