The mere map concept in the game Souls was a comical fantasy before Elden Ring. In those more linear – but sprawling and intricately designed games, a map will not only simplify most of the thrills and exploration, but will also cut out the satisfying moments when unfolding a game. The shortcut leads back to a familiar place you never expected. Because of the world scope in Elden Ring, it would be cruel to force people to try to navigate this incredibly vast world without some form of guidance. So, for the first time in the Souls game, FromSoftware gave players access to a map – albeit in an incomplete form.
In order to make full use of your map, you will need to find pieces that fill in the details of specific areas on the map. Otherwise you just get a vague outline of the area you’re in. Even with debris, you still have to go out and explore the area to add in important key points, but having good ground can make finding these places much easier, especially if you are looking for all optional dungeons or trying to hunt down certain items. There are 19 map pieces in total to fully show the vast world map of the Middle Lands, and we’ve charted your course to find them all in Elden Ring.
Better place to start than Limgrave’s starting area. You will almost certainly stumble across this piece of the map as soon as you follow the important path, but if not, you can find the Limgrage, West fragment in the Gatefront Ruins. It’s right in the middle of the barracks, so sneak or slash your way there.
Limgrave, East is off in Mistwood. There isn’t a particularly close Place of Grace, but if you take the main road north from Fort Haight West, you’ll get there as soon as you cross the Erdtree cottage on your map. It is very close to the Well of the River Siofra if you are already exploring that area.
There’s only one map piece for the entire area and it’s pretty easy to get to once you cross the bridge. Just follow the path you took straight south, or pick it up from the Castle Morne Rampart Site of Grace, and it will be west of the road in front of the large clearing leading to Castle Morne. Just be careful if you haven’t gotten this far before, as there’s a giant archer ready to snipe you as you step into range.
Moving east from Limgrave, Caelid has two more maps to collect. We’ll start with the Caelid map first, exploring the southern part of the area. The best way to get there is to climb up the Torrent and start down the main road south from the Smoldering Wall, crossing a few Sites of Grace, until the road forks. The map will be right at the fork, but be quick to grab it or some giant bird enemies will come to ruin your day.
Near the opposite end of the area is another map piece: Dragonbarrow. If the name doesn’t suit you, the area is quite dangerous as there is a swarm of dragons living there. Access to this area is not so convenient. If you have teleported and found the Bestial Sanctum, you can go down, cross the bridge and go through Erdtree and west to the map piece. If not, you’ll need to go through Sellia, the Town of Sorcery, cross the street and get the map straight north of the Sellia Crystal Tunnel.
After passing or surrounding Stormveil, you can begin to explore Liurnia. Map of Liurnia, East lies just in the beginning of the floodplain, due north of the Liurnia Lake Shore Site of Grace. There will be a few mobs around, but nothing too dangerous.
Liurnia, North is the next line when you navigate the swamps. Take the northwest side of the Sites of Grace, cutting north when you reach the Bungalow towards Academy Gate Town. Map fragment viewed from this Grace Site.
The last part of this map is quite complicated. Liurnia, West sits on land above the depression to the west, which means you’ll have to go all the way north, find your way up out of the pit, and then head back south from Caria Manor and Seluvis’s Rise. It will be located just a little south of Kingsrealm Ruins near the North Liurnia Lakeshore Amnesty.
Assuming you take the main road into the Altus Plateau via the Grand Lift of Dectus, follow the road ahead of you and turn north as it splits, grabbing the Altus Highway’s Grace Junction Site en route your go. Just keep going north along this path and the map will stay west unaffected.
Going through the western side of this area, the Gelmir Mountain map is probably the hardest map to get. Not only do you need to go to Volcano Manor, a very dangerous lava field, but the map itself is behind a boss encounter that you need to get through. Once you land in an area with a boss that we won’t damage, you’ll be able to move forward and get the map after you outsmart your enemies, but don’t let your guard down – another enemy awaits ambush.
Finally, we go to the city itself to see the map of Leyndell, Royal Capital. This one, if you’re not up for a big challenge, requires some fast Torrenting to get to normal. Instead of heading north from the Altus Highway Interchange like we did before, head further east and up the giant stone steps. Not only are there tons of enemies waiting to try to defeat you, but there are also two Tree Sentinels waiting at the top door. Thankfully, you can dash through them, but be careful as an unfortunate hit can send you off your mount and into a bad situation. Go through the door and you’ll be clear when you tap on the Ghost Tree’s Grace Location on the Outer Wall just a step or two away from the map piece.
The final area above ground is the Mountaintops of the Giants, reached by the Grand Lift of Rold. The first map, Mountaintops of the Giants, West, is just a short distance north of the entrance to the area. It is located just north of Zamor Ruins, and right next to the Zamor Ruins Site of Grace.
You guessed the map Consecrated Snowfields is in Consecrated Snowfields. If you go to the Inner Consecrated Snowfield’s Amnesty, all you need to do is cross the river north and you’ll run to this part of the map.
The last map piece here is Mountaintops of the Giants, East. You’ll need to navigate your way through the snowy mountains a little bit until you can get around to the west by the Shack of the Lofty and through the Albinauric Rise area. We recommend staying south of the river until you reach the Inner Consecrated Snowfield’s Place of Grace before crossing north as the map piece is roughly a straight line between that and Ordina, Liturgical Town.
There are two map pieces in this area, but you need to get to each piece from a different angle. The first, the Siofra River, is the easiest. By going down from the Limgrave entrance, just head south through the area until you hit the Siofra River Bank Site of Grace. Heading straight east, in the middle of a slightly sunken island, is the map right in front of Hallowhorn Base.
The other map piece, Mohgwyn Palace, can only be reached through a special teleporter hidden in Consecrated Snowfield or by completing a certain NPC’s quest line. While getting there is difficult, finding the map is simple. All you need to do is follow the checkpoints until you reach the Gateway to Grace’s Mausoleum. From here, the map will be on the body near some stone ruins.
There’s only one map for Deeproot Depths and it’s right in the center of the area. It is roughly triangulated by the Deeproot Depths, Across the Roots and The Nameless City Sites of Grace. Just dash through the water to the central area and pick it up from a corpse on some stairs.
Entering from Liurnia, the area is almost completely linear, so you just need to spend your time traversing this area until you hit an area with some ruins and a large monster hovering over it. head shoots purple bullets at you. Avoid them and rush to the building directly below it as fast as you can to get this map.
Go a little deeper, follow the river north from the last piece, find Grace’s Nokstella Falls Basin Site and spin around. There is a narrow river you can take southwest to right the Place of Grace of Rot Shoreside Lake. The map is south from here on the deadly red coast.